public IEnumerator BreakDisplayResult() { isTurning = false; EnableButton(); yield return(new WaitForSecondsRealtime(5)); SceneManager.UnloadSceneAsync("lancé de dés"); save.Disp_game(); }
public void Buttontouch() { save = FindObjectOfType <Sauvegarde>(); SceneManager.UnloadSceneAsync("lancé de dés"); save.Disp_game(); }