Пример #1
0
    public IEnumerator BreakDisplayResult()
    {
        isTurning = false;
        EnableButton();
        yield return(new WaitForSecondsRealtime(5));

        SceneManager.UnloadSceneAsync("lancé de dés");
        save.Disp_game();
    }
Пример #2
0
 public void Buttontouch()
 {
     save = FindObjectOfType <Sauvegarde>();
     SceneManager.UnloadSceneAsync("lancé de dés");
     save.Disp_game();
 }