public static double GetFoodManaRegenChance(SatisfactionLevelType satisfaction) { switch (satisfaction) { case SatisfactionLevelType.Paltry: return(.05); break; case SatisfactionLevelType.Meagre: return(.1); break; case SatisfactionLevelType.Adequate: return(.15); break; case SatisfactionLevelType.Appetizing: return(.2); break; case SatisfactionLevelType.Delectable: return(.25); break; } return(0); }
public static int GetSatisfactionHue(SatisfactionLevelType satisfactionLevel) { switch (satisfactionLevel) { case SatisfactionLevelType.Paltry: return(2401); break; case SatisfactionLevelType.Meagre: return(2655); break; case SatisfactionLevelType.Adequate: return(2599); break; case SatisfactionLevelType.Appetizing: return(0x3F); break; case SatisfactionLevelType.Delectable: return(2607); break; } return(2401); }
public static string GetPlayerSatisfactionText(SatisfactionLevelType satisfactionLevel) { switch (satisfactionLevel) { case SatisfactionLevelType.Paltry: return("Barely"); break; case SatisfactionLevelType.Meagre: return("Mildly"); break; case SatisfactionLevelType.Adequate: return("Decently"); break; case SatisfactionLevelType.Appetizing: return("Greatly"); break; case SatisfactionLevelType.Delectable: return("Completely"); break; } return("None"); }
public static string GetSatisfactionText(SatisfactionLevelType satisfactionLevel) { switch (satisfactionLevel) { case SatisfactionLevelType.Paltry: return("paltry"); break; case SatisfactionLevelType.Meagre: return("meagre"); break; case SatisfactionLevelType.Adequate: return("adequate"); break; case SatisfactionLevelType.Appetizing: return("appetizing"); break; case SatisfactionLevelType.Delectable: return("delectable"); break; } return("unappetizing"); }