Пример #1
0
    public void didTapQuadrant(SarcophagusQuadrant quadrant)
    {
        Debug.Log("User did tap Quadrant:" + quadrant.type);
        Debug.Log(quadrant.gameObject);

        // If nothing is selected, nothing happens,
        // or we want to move a jar to its own location
        if (this.selectedJar == null ||
            this.selectedJar.type == quadrant.currentJar)
        {
            Debug.Log("No Jar selected");
            return;
        }

        // If tapping a spot take by another jar, we show error
        if (quadrant.currentJar != JarType.none)
        {
            Debug.Log("Quadrant is already occupied by another jar");
            gameObject.GetComponent <PlayMakerFSM>().SendEvent("error");
            return;
        }

        if (!this.isMovementValid(this.selectedJar.currentQuadrant, quadrant))
        {
            Debug.Log("Jar cannot move to that quadrant");
            return;
        }

        // Else we slide the jar to the new positon
        Debug.Log("Sliding Jar:" + this.selectedJar.type + " to quadrant:" + quadrant.type);
        this.overlay.SetActive(true);
        Vector3 qPosition = quadrant.gameObject.GetComponent <BoxCollider2D>().bounds.center;

        qPosition.z = this.selectedJar.gameObject.GetComponent <BoxCollider2D>().bounds.center.z;
        iTween.MoveTo(this.selectedJar.gameObject, iTween.Hash("position", qPosition, "time", 0.75, "easeType", "linear", "oncomplete", "OnMoveComplete", "oncompletetarget", gameObject));
        gameObject.GetComponent <PlayMakerFSM>().SendEvent("play sound");

        // Assign jar to the quadrant it moved to
        quadrant.currentJar = this.selectedJar.type;
        // Assign to the jar the new quadrant it occupies
        this.selectedJar.currentQuadrant.currentJar = JarType.none;
        this.selectedJar.currentQuadrant            = quadrant;
        // Deselect current jar
        this.selectedJar = null;
    }
Пример #2
0
    private bool isMovementValid(SarcophagusQuadrant from, SarcophagusQuadrant to)
    {
        List <SarcophagusQuadrantType> types;

        switch (from.type)
        {
        case SarcophagusQuadrantType.topLeft:
            types = new List <SarcophagusQuadrantType> {
                SarcophagusQuadrantType.topRight, SarcophagusQuadrantType.bottomLeft, SarcophagusQuadrantType.center
            };
            break;

        case SarcophagusQuadrantType.topRight:
            types = new List <SarcophagusQuadrantType> {
                SarcophagusQuadrantType.topLeft, SarcophagusQuadrantType.bottomRight, SarcophagusQuadrantType.center
            };
            break;

        case SarcophagusQuadrantType.bottomLeft:
            types = new List <SarcophagusQuadrantType> {
                SarcophagusQuadrantType.topLeft, SarcophagusQuadrantType.bottomRight
            };
            break;

        case SarcophagusQuadrantType.bottomRight:
            types = new List <SarcophagusQuadrantType> {
                SarcophagusQuadrantType.bottomLeft, SarcophagusQuadrantType.topRight
            };
            break;

        case SarcophagusQuadrantType.center:
            types = new List <SarcophagusQuadrantType> {
                SarcophagusQuadrantType.topLeft, SarcophagusQuadrantType.topRight
            };
            break;

        default: return(false);
        }

        return(types.Contains(to.type));
    }