void Awake() { //player = GameObject.Find("Cthulhu").transform; //finds player transform reference santa = this; NotificationCenter.DefaultCenter().AddObserver(this, "QuitScene"); NotificationCenter.DefaultCenter().AddObserver(this, "ReceiveDamage"); NotificationCenter.DefaultCenter().AddObserver(this, "OnDead"); NotificationCenter.DefaultCenter().AddObserver(this, "StopSpawner"); NotificationCenter.DefaultCenter().AddObserver(this, "OnLvlUp"); playerJump2D = player.GetComponent <Jump2D>(); //finds Jump2D reference }
void Awake() { //player = GameObject.Find("Cthulhu").transform; //finds player transform reference santa = this; NotificationCenter.DefaultCenter().AddObserver(this, "QuitScene"); NotificationCenter.DefaultCenter().AddObserver(this, "ReceiveDamage"); NotificationCenter.DefaultCenter().AddObserver(this, "OnDead"); NotificationCenter.DefaultCenter().AddObserver(this, "StopSpawner"); NotificationCenter.DefaultCenter().AddObserver(this, "OnLvlUp"); playerJump2D = player.GetComponent<Jump2D>(); //finds Jump2D reference }