public void InitOutfit() { Item hair = new Item(8252) { Hue = 1118, Layer = Layer.Hair, Movable = false }; AddItem(hair); Item tabi = new SamuraiTabi() { Hue = 707, Movable = false }; AddItem(tabi); Item dress = new AntiqueWeddingDress() { Hue = 3, Movable = false }; AddItem(dress); Item shirt = new ElvenShirt() { Hue = 996, Movable = false }; AddItem(shirt); Item coat = new Surcoat() { Hue = 1001, Movable = false }; AddItem(coat); //Shoes shoes = new Shoes() //{ // Hue = 903, // Movable = false //}; //AddItem(shoes); PackGold(50, 200); }
public VictorCreed() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Victor Creed"; Body = 400; Female = false; Hue = 33775; Title = "The Master Assassin"; //Body = 149; // Uncomment these lines and input values //BaseSoundID = 0x4B0; // To use your own custom body and sound. SetStr(3500); SetDex(2500); SetInt(4500); SetHits(125000, 150000); SetDamage(45, 65); SetDamageType(ResistanceType.Cold, 199); SetDamageType(ResistanceType.Fire, 199); SetDamageType(ResistanceType.Energy, 199); SetDamageType(ResistanceType.Poison, 199); SetResistance(ResistanceType.Physical, 60); SetResistance(ResistanceType.Cold, 90); SetResistance(ResistanceType.Fire, 90); SetResistance(ResistanceType.Energy, 90); SetResistance(ResistanceType.Poison, 90); SetSkill(SkillName.EvalInt, 320.1, 330.0); SetSkill(SkillName.Magery, 290.1, 300.0); SetSkill(SkillName.Meditation, 200.1, 301.0); SetSkill(SkillName.Poisoning, 400.1, 601.0); SetSkill(SkillName.MagicResist, 575.2, 600.0); SetSkill(SkillName.Tactics, 690.1, 800.0); SetSkill(SkillName.Wrestling, 675.1, 800.0); SetSkill(SkillName.Swords, 375.1, 400.0); SetSkill(SkillName.Anatomy, 575.1, 600.0); SetSkill(SkillName.Parry, 775.1, 800.0); m_Timer = new TeleportTimer(this); m_Timer.Start(); Fame = 15000; Karma = -15000; VirtualArmor = 65; PackGold(11120, 11130); Item HakamaShita = new HakamaShita(); HakamaShita.Movable = false; HakamaShita.Hue = 1109; AddItem(HakamaShita); Item TattsukeHakama = new TattsukeHakama(); TattsukeHakama.Movable = false; TattsukeHakama.Hue = 1109; AddItem(TattsukeHakama); Item Bandana = new Bandana(); Bandana.Movable = false; Bandana.Hue = 1109; AddItem(Bandana); Item SamuraiTabi = new SamuraiTabi(); SamuraiTabi.Movable = false; SamuraiTabi.Hue = 1109; AddItem(SamuraiTabi); Item NeptuneShirt = new NeptuneShirt(); NeptuneShirt.Movable = false; NeptuneShirt.Hue = 1109; AddItem(NeptuneShirt); }