public static void Load(GameWindow window) { Window = window; ResizeFrameBuffers(); Window.Resize += (sender, args) => ResizeFrameBuffers(); WorldGeometryShader = ResourceReader.ReadShader(PluginDir + "Shaders/WorldGeometry"); CompositionShader = ResourceReader.ReadShader(PluginDir + "Shaders/Composition"); PointLightShader = ResourceReader.ReadShader(PluginDir + "Shaders/PointLight"); BlockOutlineShader = ResourceReader.ReadShader(PluginDir + "Shaders/BlockOutline"); SpriteShader = ResourceReader.ReadShader(PluginDir + "Shaders/Sprite"); ScreenRectVao = new SpriteVertexArrayObject(); ScreenRectVao.Add(new Vector2(-1, +1), Vector2.Zero, Vector3.Zero); ScreenRectVao.Add(new Vector2(+1, +1), Vector2.Zero, Vector3.Zero); ScreenRectVao.Add(new Vector2(-1, -1), Vector2.Zero, Vector3.Zero); ScreenRectVao.Add(new Vector2(+1, -1), Vector2.Zero, Vector3.Zero); ScreenRectVao.AddFace(new uint[] { 0, 2, 1, 1, 2, 3 }); ScreenRectVao.Upload(); Samplers.Load(); MissingModel = ResourceReader.ReadBlockModel("System/Models/MissingModel.json"); MissingTexture = ResourceReader.ReadBlockTexture("System/Textures/Blocks/MissingTexture.png"); //TODO: Remove var lines = File.ReadAllLines("Keybindings.txt"); foreach (var line in lines) { var splits = line.Split('='); if (splits.Length != 2) { continue; } if (Enum.TryParse(splits[0], true, out Key key)) { Keybindings.Add(key, splits[1]); } } }