public GameMusic() { soundScript = new SoundEvent("GameMusic"); SampleSoundEvent ev1 = new SampleSoundEvent("layers.ogg"); soundScript.AddEvent(0.5, ev1); }
public GameMusic() { //track = TTengineMaster.ActiveGame.Content.Load<Song>("A01"); soundScript = new SoundEvent("GameMusic"); SampleSoundEvent ev1 = new SampleSoundEvent("quest.ogg"); soundScript.AddEvent(0, ev1); soundScript.AddEvent(300, ev1); soundScript.AddEvent(600, ev1); soundScript.AddEvent(900, ev1); }
public GameMusic() { soundScript = new SoundEvent("GameMusic"); SampleSoundEvent ev1 = new SampleSoundEvent("quest14_medley.ogg"); soundScript.AddEvent(0.4, ev1); soundScript.AddEvent(1 * 630, ev1); soundScript.AddEvent(2 * 630, ev1); soundScript.AddEvent(3 * 630, ev1); soundScript.AddEvent(4 * 630, ev1); }
public GameSound() { MusicEngine.GetInstance(); soundsBank[0] = new SampleSoundEvent("sword-unsheathe.wav"); soundsBank[1] = new SampleSoundEvent("swing.wav"); soundsBank[2] = new SampleSoundEvent("swing2.wav"); soundsBank[3] = new SampleSoundEvent("swing3.wav"); soundsBank[4] = new SampleSoundEvent("hit_1.wav"); soundsBank[5] = new SampleSoundEvent("hit_2.wav"); soundsBank[6] = new SampleSoundEvent("hit_3.wav"); }
public GameMusic() { //track = TTengineMaster.ActiveGame.Content.Load<Song>("A01"); soundScript = new SoundEvent("GameMusic"); SampleSoundEvent ev1 = new SampleSoundEvent("ductia.ogg"); soundScript.AddEvent(2, ev1); soundScript.AddEvent(166, ev1); soundScript.AddEvent(332, ev1); soundScript.AddEvent(498, ev1); soundScript.AddEvent(664, ev1); }
protected override void StartInternal() { try { if (isAbort) { status = ITaskStatus.FAIL; statusMsg = "Task aborted"; return; } // check file if (!System.IO.File.Exists(musicFile)) { status = ITaskStatus.FAIL; statusMsg = "File not found: " + musicFile; return; } SampleSoundEvent ev = new SampleSoundEvent(musicFile); ev.Amplitude = volume; parent.soundScript.AddEvent(parent.rp.Time - musicStartTime, ev); if (isAbort) { status = ITaskStatus.FAIL; statusMsg = "Task aborted"; return; } lock (parent.songChangeLock) { if (parent.currentSong != null) // if needed, fade out a current playing song { parent.oldSongs.Add(parent.currentSong); } parent.currentSong = ev; parent.currentSong.Amplitude = 0; parent.currentSongStartTime = parent.rp.Time; parent.FadeIn(); } // if all ok, record this as last song played parent.lastMusicFile = musicFile; } catch (Exception ex) { status = ITaskStatus.FAIL; statusMsg = "Failed: " + ex.Message; } }
public override SoundEvent CreateSoundScript() { SampleSoundEvent amb = new SampleSoundEvent("Broken_Packet5/5BrknAmbVamp.wav"); SampleSoundEvent bass = new SampleSoundEvent("Broken_Packet5/5BrknBassVamp.wav"); SampleSoundEvent drum = new SampleSoundEvent("Broken_Packet5/5BrknDrumVamp.wav"); SampleSoundEvent vox = new SampleSoundEvent("Broken_Packet5/5BrknVoxVamp.wav"); double durLoop = drum.Duration; // single loop duration amb.Repeat = 5; bass.Repeat = 7; drum.Repeat = 8; vox.Repeat = 1; script.AddEvent(5 /*durLoop*/, amb); script.AddEvent(0, bass); script.AddEvent(0, drum); //script.AddEvent(durLoop, vox); // add game event to 'amb' BallShape ballShape = new BallShape(0); Ball ballItem = new Ball(ballShape, new Vector2(1500f,300f),new Vector2(0f,300f), 400.0f); ItemCreateSoundEvent ice = new ItemCreateSoundEvent(ballItem); ice.AttachTo(amb); return script; }
protected override void OnUpdate(ref UpdateParams p) { base.OnUpdate(ref p); lock (songChangeLock) { List <SampleSoundEvent> songsToRemove = new List <SampleSoundEvent>(); foreach (SampleSoundEvent ev in oldSongs) { ev.Amplitude -= fadeSpeed * p.Dt; // remove songs from list if completely faded out. if (ev.Amplitude <= 0) { ev.Active = false; songsToRemove.Add(ev); } } foreach (SampleSoundEvent ev in songsToRemove) { oldSongs.Remove(ev); } // check if current song is still on list if (currentSong != null) { if (isFadeIn) { currentSong.Amplitude += fadeSpeed * p.Dt; if (currentSong.Amplitude >= 1) { currentSong.Amplitude = 1; isFadeIn = false; } } if (isFadeOut) { currentSong.Amplitude -= fadeSpeed * p.Dt; if (currentSong.Amplitude <= 0) { currentSong.Amplitude = 0; isFadeOut = false; } } // advance time only if volume nonzero if (currentSong.Amplitude > 0) { rp.Time += p.Dt; } // remove current song if done playing if (rp.Time - currentSongStartTime > currentSong.Duration + 0.3) { currentSong = null; } } } if (currentSong != null && currentSong.Amplitude > 0) { MusicEngine.GetInstance().Render(soundScript, rp); } }