public void Fill_Nectar() { salleVeines.Check(); for (int i = 0; i < VeinesAChanger.Length; i++) { VeinesAChanger[i].gameObject.transform.GetChild(0).gameObject.SetActive(true); VeinesAChanger[i].gameObject.transform.GetChild(1).gameObject.SetActive(false); } Destroy(gameObject); }