//销毁平面 private void DestroySafetyPlane() { if (safetyPlaneObject != null) { GameObject.Destroy(safetyPlaneObject); } safetyPlaneObject = null; safetyPlaneMono = null; }
//创建平面 public void CreateSafetyPlane() { if (safetyPlaneMono == null) { safetyPlaneObject = new GameObject("SafetyPlane"); safetyPlaneMono = safetyPlaneObject.AddComponent <SafetyPlaneMono>(); safetyPlaneMono.Init(); } }