/// <summary> /// Write instruction operands into bytecode stream. /// </summary> /// <param name="writer">Bytecode writer.</param> public override void WriteOperands(WordWriter writer) { SkipBlockPartitionType.Write(writer); SkipMotionVectorMask.Write(writer); MotionVectors.Write(writer); BidirectionalWeight.Write(writer); SadAdjustment.Write(writer); Payload.Write(writer); }
/// <summary> /// Write instruction operands into bytecode stream. /// </summary> /// <param name="writer">Bytecode writer.</param> public override void WriteOperands(WordWriter writer) { LumaIntraPartitionMask.Write(writer); IntraNeighbourAvailabilty.Write(writer); LeftEdgeLumaPixels.Write(writer); UpperLeftCornerLumaPixel.Write(writer); UpperEdgeLumaPixels.Write(writer); UpperRightEdgeLumaPixels.Write(writer); SadAdjustment.Write(writer); Payload.Write(writer); }