// Se le otorga toda la información necesaria al zombie void Start() { if (!enemigoss) { edad = (int)Random.Range(15, 101); informacionZombie = new InformaciondelZombie(); color = Random.Range(0, 3); Rigidbody Zom; Zom = this.gameObject.AddComponent <Rigidbody>(); Zom.constraints = RigidbodyConstraints.FreezeAll; Zom.useGravity = false; this.gameObject.name = "Zombie"; } else { edad = informacionZombie.edad; this.gameObject.name = informacionZombie.nombre; } StartCoroutine(buscaAldeanos()); velocidadseguir = 10 / edad; this.gameObject.tag = "Zombie"; Sabor Sabor; Sabor = (Sabor)Random.Range(0, 5); gusto = Sabor.ToString(); informacionZombie.gusto = gusto; if (color == 0) { this.gameObject.GetComponent <Renderer>().material.color = UnityEngine.Color.cyan; } if (color == 1) { this.gameObject.GetComponent <Renderer>().material.color = UnityEngine.Color.magenta; } if (color == 2) { this.gameObject.GetComponent <Renderer>().material.color = UnityEngine.Color.green; } }
public new string SaborEscolhido() => Sabor.ToString();