private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Saber") { if (isAlive) { SaberDamage saberDamage = collision.gameObject.GetComponent <SaberScript>().GetDamage(); if (shields > 0) { int damage = saberDamage.getSlash() + (int)(saberDamage.getCold() * 1.5) + saberDamage.getElectricity() + saberDamage.getHeat() + saberDamage.getToxin(); shields = Mathf.Clamp(shields - damage, 0, shields); } else { int damage = (int)(saberDamage.getSlash() * 1.25) + saberDamage.getCold() + saberDamage.getElectricity() + saberDamage.getHeat() + (int)(saberDamage.getToxin() * 1.5); health -= damage; } if (Random.Range(1, 100) < 15) { List <AudioClip> corpusSpeech = new List <AudioClip>(); for (int i = 1; i < 5; i++) { corpusSpeech.Add(Resources.Load <AudioClip>("Sounds/CorpusCrewman/Pain/corpus_pain_0" + i)); } corpusCrewmanVoice.clip = corpusSpeech[Random.Range(0, 4)]; corpusCrewmanVoice.Play(); } checkHealthStatus(); updateBar(); } } }
// Use this for initialization void Start() { saberDamage = new SaberDamage(); defaultLocation.Set(0, 0, 0); particle = this.gameObject.GetComponentInChildren <ParticleSystem>(); }