IEnumerator BallCountTextShow(int greenBallCount) { //초록공 합쳐지기 전후 공 개수 보여주기 BallCountTextObj.transform.position = new Vector3(Mathf.Clamp(veryFirstPos.x, -49.9f, 49.9f), -65, 0); BallCountText.text = "x" + BallGroup.childCount.ToString(); yield return(new WaitForSeconds(0.17f)); if (BallGroup.childCount > score) { Destroy(BallGroup.GetChild(BallGroup.childCount - 1).gameObject); } BallCountText.text = "x" + BallGroup.childCount.ToString(); // 바닥에 떨어진 초록공 +로 표시하기 if (greenBallCount != 0) { BallPlusTextObj.SetActive(true); BallPlusTextObj.transform.position = new Vector3(Mathf.Clamp(veryFirstPos.x, -49.9f, 49.9f), -47, 0); BallPlusText.text = "+" + greenBallCount.ToString(); S_Plus.Play(); yield return(new WaitForSeconds(0.5f)); BallPlusTextObj.SetActive(false); } }
IEnumerator BallCountTextShow(int greenBallCount) { BallCountTextObj.transform.position = new Vector3(Mathf.Clamp(veryFirstPos.x, -49.9f, 49.9f), -65, 0); BallCountText.text = "x" + BallGroup.childCount.ToString(); yield return(new WaitForSeconds(0.17f)); if (greenBallCount != 0) { BallPlusTextObj.SetActive(true); BallPlusTextObj.transform.position = new Vector3(Mathf.Clamp(veryFirstPos.x, -49.9f, 49.9f), -47, 0); BallPlusText.text = "+" + greenBallCount.ToString(); S_Plus.Play(); yield return(new WaitForSeconds(0.5f)); BallPlusTextObj.SetActive(false); } }