Пример #1
0
    public void CreateChest()
    {
        GameObject G = Instantiate(S_A_GameRoom.GetInstance().GetRandomTemplate(), _Point_IN.transform.position, _Point_IN.transform.rotation);

        _Chest = G.GetComponent <S_Chest>();
        _Chest.FreezeBody();
        _Chest.RegContainer(this);
        S_A_GameRoom.GetInstance().AddChest(_Chest);

        Chest_Conv Buf = new Chest_Conv(_Last_Chest, _Chest);

        _List_Chest.Add(Buf);
        _Last_Chest = Buf;
    }
Пример #2
0
 public override void EventGrab()
 {
     _TAGET_Chest.gameObject.transform.SetParent(_Cont_Chest.transform);
     _TAGET_Chest.FreezeBody();
     _Is_Capture = true;
 }