public EffectBaseHit(SYBase b, float size, Map m) : base(m) { size = MathHelper.Clamp(size, 0.2f, 2f); sprite = new Sprite(b.sprite.Texture); sprite.SetTransform(b.sprite.Position, b.sprite.Scale * 1.1f, b.sprite.Rotation); effectTimer.Reset(size / 7f); }
public override void SceneEvent(EnvEvent e, int[] args, Polygon p) { base.SceneEvent(e, args, p); RectangleF rect = p.Bounds; if (e.ID == 1) { baseList[args[0]] = new SYBase(p.Center, args[0], this); } if (e.ID == 6) { wallList[args[0]] = new SYTowerWall(p, args[0], this); } if (e.ID == 7) { towerAreaList.Add(new SYTowerArea(new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height / 2), new Vector2(rect.Width, rect.Height), this)); } }
public override void SceneEvent(Scene.EnvEvent e, int[] args, TKTools.Polygon p) { base.SceneEvent(e, args, p); RectangleF rect = p.Bounds; if (e.ID == 0) { spawnPoints[args[0]] = new SpawnPoint(p.Center, new Vector2(rect.Width, rect.Height), this); } if (e.ID == 1) { baseList[args[0]] = new SYBase(p.Center, args[0], this); } if (e.ID == 10) { campList.Add(new SYCreepCamp(rect, args[0], this)); } if (e.ID == 5) { SpawnTower(new Vector2(rect.X + rect.Width / 2, rect.Y), args[0], args[1]); } if (e.ID == 6) { wallList[args[0]] = new SYTowerWall(p, args[0], this); } if (e.ID == 7) { towerAreaList.Add(new SYTowerArea(new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height / 2), new Vector2(rect.Width, rect.Height), this)); } }