Пример #1
0
 public void GetAllPlayers(SWIGTYPE_p_VectorT_Core__CPlayer_p_t Players)
 {
     testPINVOKE.CGameObjectManager_GetAllPlayers(swigCPtr, SWIGTYPE_p_VectorT_Core__CPlayer_p_t.getCPtr(Players));
     if (testPINVOKE.SWIGPendingException.Pending)
     {
         throw testPINVOKE.SWIGPendingException.Retrieve();
     }
 }
Пример #2
0
    public E_CHARACTER_STATE_OUTCOME SeparateFromGroup(SWIGTYPE_p_VectorT_Core__CPlayer_p_t Group, CPlayer Player, SWIGTYPE_p_f32 elapsedTime, SWIGTYPE_p_f32 MaxDistance)
    {
        E_CHARACTER_STATE_OUTCOME ret = (E_CHARACTER_STATE_OUTCOME)testPINVOKE.CCharacterStateManager_SeparateFromGroup__SWIG_1(swigCPtr, SWIGTYPE_p_VectorT_Core__CPlayer_p_t.getCPtr(Group), CPlayer.getCPtr(Player), SWIGTYPE_p_f32.getCPtr(elapsedTime), SWIGTYPE_p_f32.getCPtr(MaxDistance));

        if (testPINVOKE.SWIGPendingException.Pending)
        {
            throw testPINVOKE.SWIGPendingException.Retrieve();
        }
        return(ret);
    }
Пример #3
0
 internal static HandleRef getCPtr(SWIGTYPE_p_VectorT_Core__CPlayer_p_t obj)
 {
     return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr);
 }