public SWIGTYPE_p_FbxCharacter GetCharacter(int pIndex) { global::System.IntPtr cPtr = fbx_wrapperPINVOKE.FbxScene_GetCharacter(swigCPtr, pIndex); SWIGTYPE_p_FbxCharacter ret = (cPtr == global::System.IntPtr.Zero) ? null : new SWIGTYPE_p_FbxCharacter(cPtr, false); return(ret); }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(SWIGTYPE_p_FbxCharacter obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }