public SV_CharacterMoveState(SV_StatePatternCharacter statePatterncharacter) { character = statePatterncharacter; }
public SV_CharacterDashState(SV_StatePatternCharacter statePatterncharacter) { character = statePatterncharacter; }
//private float searchTimer; public SV_CharacterJumpState(SV_StatePatternCharacter statePatterncharacter) { character = statePatterncharacter; }