public void CopyState(CUnit Unit) { mDead = Unit.mDead; mPosition = Unit.mPosition; mRotation = Unit.mRotation; mPathing = Unit.mPathing; mCarryingPickup = (Unit.mCarryingPickup != null); mWalking = mPathing || Unit.mAnimWalk; mAssignedDeskID = Unit.mAssignedDeskID; mAttacking = Unit.mAttacking; mActionAnim = Unit.mActionAnim; mAnimSpeed = Unit.mAnimSpeed; mAction = Unit.mActionID; mActionPhase = Unit.mActionPhase; mWorkIdleTimer = Unit.mWorkIdleTimer; mWorkIdle = Unit.mWorkTotalIdleTime; // Core Stats mStats = Unit.mStats; // Dynamic Stats mStamina = Unit.mStamina; mStress = Unit.mStress; mHunger = Unit.mHunger; mSpeed = Unit.mSpeed; mCollectedSalary = Unit.mCollectedSalary; mFrustrated = Unit.mFrustrated; mCarriedPapers = (int)Unit.mPapersCarried; mPromotionCounter = Unit.mPromotionCounter; mThoughtState = Unit.mThoughtState; mSpeech = Unit.mSpeech; }
public void InitUnit(CResume Resume) { mStats = Resume.mStats; mName = mStats.mName; mIntern = (mStats.mTier == 0); mStamina = mStats.mMaxStamina; mStress = 0.0f; mHunger = 0.0f; mSqrCombatViewDistance = 7 * 7; mSpeed = mStats.mMaxSpeed; if (mIntern) // || mWorld.SimRnd.GetNextFloat() >= 0.5f) { mCombatType = ECombatType.MELEE; } else { mCombatType = ECombatType.RANGED; } }
public void CopyInitialState(CResume Resume) { mID = Resume.mID; mOwner = Resume.mOwner; mStats = Resume.mStats; }