/// <summary>
        /// Does STUN transaction. Returns transaction response or null if transaction failed.
        /// </summary>
        /// <param name="request">STUN message.</param>
        /// <param name="socket">Socket to use for send/receive.</param>
        /// <param name="remoteEndPoint">Remote end point.</param>
        /// <param name="timeout">Timeout in milli seconds.</param>
        /// <returns>Returns transaction response or null if transaction failed.</returns>
        private static STUN_Message DoTransaction(STUN_Message request, Socket socket, IPEndPoint remoteEndPoint, int timeout)
        {
            byte[]   requestBytes = request.ToByteData();
            DateTime startTime    = DateTime.Now;

            // Retransmit with 500 ms.
            while (startTime.AddMilliseconds(timeout) > DateTime.Now)
            {
                try{
                    socket.SendTo(requestBytes, remoteEndPoint);

                    // We got response.
                    if (socket.Poll(500 * 1000, SelectMode.SelectRead))
                    {
                        byte[] receiveBuffer = new byte[512];
                        socket.Receive(receiveBuffer);

                        // Parse message
                        STUN_Message response = new STUN_Message();
                        response.Parse(receiveBuffer);

                        // Check that transaction ID matches or not response what we want.
                        if (Net_Utils.CompareArray(request.TransactionID, response.TransactionID))
                        {
                            return(response);
                        }
                    }
                }
                catch {
                }
            }

            return(null);
        }
Пример #2
0
        /// <summary>
        /// Does STUN transaction. Returns transaction response or null if transaction failed.
        /// </summary>
        /// <param name="request">STUN message.</param>
        /// <param name="socket">Socket to use for send/receive.</param>
        /// <param name="remoteEndPoint">Remote end point.</param>
        /// <returns>Returns transaction response or null if transaction failed.</returns>
        private static STUN_Message DoTransaction(STUN_Message request, Socket socket, IPEndPoint remoteEndPoint)
        {
            byte[]   requestBytes = request.ToByteData();
            DateTime startTime    = DateTime.Now;

            // We do it only 2 sec and retransmit with 100 ms.
            while (startTime.AddSeconds(2) > DateTime.Now)
            {
                try{
                    socket.SendTo(requestBytes, remoteEndPoint);

                    // We got response.
                    if (socket.Poll(100, SelectMode.SelectRead))
                    {
                        byte[] receiveBuffer = new byte[512];
                        socket.Receive(receiveBuffer);

                        // Parse message
                        STUN_Message response = new STUN_Message();
                        response.Parse(receiveBuffer);

                        // Check that transaction ID matches or not response what we want.
                        if (request.TransactionID.Equals(response.TransactionID))
                        {
                            return(response);
                        }
                    }
                }
                catch {
                }
            }

            return(null);
        }
Пример #3
0
        /// <summary>
        /// Resolves socket local end point to public end point.
        /// </summary>
        /// <param name="stunServer">STUN server.</param>
        /// <param name="port">STUN server port. Default port is 3478.</param>
        /// <param name="socket">UDP socket to use.</param>
        /// <returns>Returns public IP end point.</returns>
        /// <exception cref="ArgumentNullException">Is raised when <b>stunServer</b> or <b>socket</b> is null reference.</exception>
        /// <exception cref="ArgumentException">Is raised when any of the arguments has invalid value.</exception>
        /// <exception cref="IOException">Is raised when no connection to STUN server.</exception>
        public static IPEndPoint GetPublicEP(string stunServer, int port, Socket socket)
        {
            if (stunServer == null)
            {
                throw new ArgumentNullException("stunServer");
            }
            if (stunServer == "")
            {
                throw new ArgumentException("Argument 'stunServer' value must be specified.");
            }
            if (port < 1)
            {
                throw new ArgumentException("Invalid argument 'port' value.");
            }
            if (socket == null)
            {
                throw new ArgumentNullException("socket");
            }
            if (socket.ProtocolType != ProtocolType.Udp)
            {
                throw new ArgumentException("Socket must be UDP socket !");
            }

            IPEndPoint remoteEndPoint = new IPEndPoint(System.Net.Dns2.GetHostAddresses(stunServer)[0], port);

            try{
                // Test I
                STUN_Message test1 = new STUN_Message();
                test1.Type = STUN_MessageType.BindingRequest;
                STUN_Message test1response = DoTransaction(test1, socket, remoteEndPoint, 1000);

                // UDP blocked.
                if (test1response == null)
                {
                    throw new IOException("Failed to STUN public IP address. STUN server name is invalid or firewall blocks STUN.");
                }

                return(test1response.SourceAddress);
            }
            catch {
                throw new IOException("Failed to STUN public IP address. STUN server name is invalid or firewall blocks STUN.");
            }
            finally{
                // Junk all late responses.
                DateTime startTime = DateTime.Now;
                while (startTime.AddMilliseconds(200) > DateTime.Now)
                {
                    // We got response.
                    if (socket.Poll(1, SelectMode.SelectRead))
                    {
                        byte[] receiveBuffer = new byte[512];
                        socket.Receive(receiveBuffer);
                    }
                }
            }
        }
Пример #4
0
 public static IPEndPoint ParseReflection(byte[] receiveBuffer)
 {
     try
     {
         STUN_Message response = new STUN_Message();
         response.Parse(receiveBuffer);
         return(response.ReflectedFrom);
     }
     catch
     {
         return(null);
     }
 }
Пример #5
0
        /// <summary>
        /// Gets NAT info from STUN server.
        /// </summary>
        /// <param name="host">STUN server name or IP.</param>
        /// <param name="port">STUN server port. Default port is 3478.</param>
        /// <param name="socket">UDP socket to use.</param>
        /// <returns>Returns UDP netwrok info.</returns>
        /// <exception cref="Exception">Throws exception if unexpected error happens.</exception>
        public static STUN_Result Query(string host, int port, Socket socket)
        {
            if (host == null)
            {
                throw new ArgumentNullException("host");
            }
            if (socket == null)
            {
                throw new ArgumentNullException("socket");
            }
            if (port < 1)
            {
                throw new ArgumentException("Port value must be >= 1 !");
            }
            if (socket.ProtocolType != ProtocolType.Udp)
            {
                throw new ArgumentException("Socket must be UDP socket !");
            }

            IPEndPoint remoteEndPoint = new IPEndPoint(System.Net.Dns.GetHostAddresses(host)[0], port);

            socket.ReceiveTimeout = 3000;
            socket.SendTimeout    = 3000;

            /*
             *  In test I, the client sends a STUN Binding Request to a server, without any flags set in the
             *  CHANGE-REQUEST attribute, and without the RESPONSE-ADDRESS attribute. This causes the server
             *  to send the response back to the address and port that the request came from.
             *
             *  In test II, the client sends a Binding Request with both the "change IP" and "change port" flags
             *  from the CHANGE-REQUEST attribute set.
             *
             *  In test III, the client sends a Binding Request with only the "change port" flag set.
             *
             +--------+
             |  Test  |
             |   I    |
             +--------+
             |
             |
             |                           V
             |                          /\              /\
             |                       N /  \ Y          /  \ Y             +--------+
             |        UDP     <-------/Resp\--------->/ IP \------------->|  Test  |
             |        Blocked         \ ?  /          \Same/              |   II   |
             \  /            \? /               +--------+
             \/              \/                    |
             | N                  |
             |                    V
             |                                           V                    /\
             +--------+  Sym.      N /  \
             |  Test  |  UDP    <---/Resp\
             |   II   |  Firewall   \ ?  /
             +--------+              \  /
             |                    \/
             |                                           V                     |Y
             |                /\                         /\                    |
             | Symmetric  N  /  \       +--------+   N  /  \                   V
             |    NAT  <--- / IP \<-----|  Test  |<--- /Resp\               Open
             |              \Same/      |   I    |     \ ?  /               Internet
             \? /       +--------+      \  /
             \/                         \/
             |                           |Y
             |                           |
             |                           V
             |                           Full
             |                           Cone
             |                V              /\
             +--------+        /  \ Y
             |  Test  |------>/Resp\---->Restricted
             |   III  |       \ ?  /
             +--------+        \  /
             \/
             |N
             |       Port
             +------>Restricted
             |
             */

            // Test I
            STUN_Message test1 = new STUN_Message();

            test1.Type = STUN_MessageType.BindingRequest;
            STUN_Message test1response = DoTransaction(test1, socket, remoteEndPoint);

            // UDP blocked.
            if (test1response == null)
            {
                return(new STUN_Result(STUN_NetType.UdpBlocked, null));
            }
            else
            {
                // Test II
                STUN_Message test2 = new STUN_Message();
                test2.Type          = STUN_MessageType.BindingRequest;
                test2.ChangeRequest = new STUN_t_ChangeRequest(true, true);

                // No NAT.
                if (socket.LocalEndPoint.Equals(test1response.MappedAddress))
                {
                    STUN_Message test2Response = DoTransaction(test2, socket, remoteEndPoint);
                    // Open Internet.
                    if (test2Response != null)
                    {
                        return(new STUN_Result(STUN_NetType.OpenInternet, test1response.MappedAddress));
                    }
                    // Symmetric UDP firewall.
                    else
                    {
                        return(new STUN_Result(STUN_NetType.SymmetricUdpFirewall, test1response.MappedAddress));
                    }
                }
                // NAT
                else
                {
                    STUN_Message test2Response = DoTransaction(test2, socket, remoteEndPoint);
                    // Full cone NAT.
                    if (test2Response != null)
                    {
                        return(new STUN_Result(STUN_NetType.FullCone, test1response.MappedAddress));
                    }
                    else
                    {
                        /*
                         *  If no response is received, it performs test I again, but this time, does so to
                         *  the address and port from the CHANGED-ADDRESS attribute from the response to test I.
                         */

                        // Test I(II)
                        STUN_Message test12 = new STUN_Message();
                        test12.Type = STUN_MessageType.BindingRequest;

                        STUN_Message test12Response = DoTransaction(test12, socket, test1response.ChangedAddress);
                        if (test12Response == null)
                        {
                            throw new Exception("STUN Test I(II) dind't get resonse !");
                        }
                        else
                        {
                            // Symmetric NAT
                            if (!test12Response.MappedAddress.Equals(test1response.MappedAddress))
                            {
                                return(new STUN_Result(STUN_NetType.Symmetric, test1response.MappedAddress));
                            }
                            else
                            {
                                // Test III
                                STUN_Message test3 = new STUN_Message();
                                test3.Type          = STUN_MessageType.BindingRequest;
                                test3.ChangeRequest = new STUN_t_ChangeRequest(false, true);

                                STUN_Message test3Response = DoTransaction(test3, socket, test1response.ChangedAddress);
                                // Restricted
                                if (test3Response != null)
                                {
                                    return(new STUN_Result(STUN_NetType.RestrictedCone, test1response.MappedAddress));
                                }
                                // Port restricted
                                else
                                {
                                    return(new STUN_Result(STUN_NetType.PortRestrictedCone, test1response.MappedAddress));
                                }
                            }
                        }
                    }
                }
            }
        }
Пример #6
0
        /// <summary>
        /// Gets NAT info from STUN server.
        /// </summary>
        /// <param name="host">STUN server name or IP.</param>
        /// <param name="port">STUN server port. Default port is 3478.</param>
        /// <param name="socket">UDP socket to use.</param>
        /// <returns>Returns UDP netwrok info.</returns>
        /// <exception cref="Exception">Throws exception if unexpected error happens.</exception>
        public static STUN_Result Query(string host, int port, Socket socket)
        {
            if (host == null)
            {
                throw new ArgumentNullException("host");
            }
            if (socket == null)
            {
                throw new ArgumentNullException("socket");
            }
            if (port < 1)
            {
                throw new ArgumentException("Port value must be >= 1 !");
            }
            if (socket.ProtocolType != ProtocolType.Udp)
            {
                throw new ArgumentException("Socket must be UDP socket !");
            }

            IPEndPoint remoteEndPoint = new IPEndPoint(Dns.GetHostAddresses(host)[0], port);

            socket.ReceiveTimeout = 3000;
            socket.SendTimeout = 3000;

            /*
                In test I, the client sends a STUN Binding Request to a server, without any flags set in the
                CHANGE-REQUEST attribute, and without the RESPONSE-ADDRESS attribute. This causes the server 
                to send the response back to the address and port that the request came from.
            
                In test II, the client sends a Binding Request with both the "change IP" and "change port" flags
                from the CHANGE-REQUEST attribute set.  
              
                In test III, the client sends a Binding Request with only the "change port" flag set.
                          
                                    +--------+
                                    |  Test  |
                                    |   I    |
                                    +--------+
                                         |
                                         |
                                         V
                                        /\              /\
                                     N /  \ Y          /  \ Y             +--------+
                      UDP     <-------/Resp\--------->/ IP \------------->|  Test  |
                      Blocked         \ ?  /          \Same/              |   II   |
                                       \  /            \? /               +--------+
                                        \/              \/                    |
                                                         | N                  |
                                                         |                    V
                                                         V                    /\
                                                     +--------+  Sym.      N /  \
                                                     |  Test  |  UDP    <---/Resp\
                                                     |   II   |  Firewall   \ ?  /
                                                     +--------+              \  /
                                                         |                    \/
                                                         V                     |Y
                              /\                         /\                    |
               Symmetric  N  /  \       +--------+   N  /  \                   V
                  NAT  <--- / IP \<-----|  Test  |<--- /Resp\               Open
                            \Same/      |   I    |     \ ?  /               Internet
                             \? /       +--------+      \  /
                              \/                         \/
                              |                           |Y
                              |                           |
                              |                           V
                              |                           Full
                              |                           Cone
                              V              /\
                          +--------+        /  \ Y
                          |  Test  |------>/Resp\---->Restricted
                          |   III  |       \ ?  /
                          +--------+        \  /
                                             \/
                                              |N
                                              |       Port
                                              +------>Restricted

            */

            // Test I
            STUN_Message test1 = new STUN_Message();
            test1.Type = STUN_MessageType.BindingRequest;
            STUN_Message test1response = DoTransaction(test1, socket, remoteEndPoint);

            // UDP blocked.
            if (test1response == null)
            {
                return new STUN_Result(STUN_NetType.UdpBlocked, null);
            }
            else
            {
                // Test II
                STUN_Message test2 = new STUN_Message();
                test2.Type = STUN_MessageType.BindingRequest;
                test2.ChangeRequest = new STUN_t_ChangeRequest(true, true);

                // No NAT.
                if (socket.LocalEndPoint.Equals(test1response.MappedAddress))
                {
                    STUN_Message test2Response = DoTransaction(test2, socket, remoteEndPoint);
                    // Open Internet.
                    if (test2Response != null)
                    {
                        return new STUN_Result(STUN_NetType.OpenInternet, test1response.MappedAddress);
                    }
                        // Symmetric UDP firewall.
                    else
                    {
                        return new STUN_Result(STUN_NetType.SymmetricUdpFirewall, test1response.MappedAddress);
                    }
                }
                    // NAT
                else
                {
                    STUN_Message test2Response = DoTransaction(test2, socket, remoteEndPoint);
                    // Full cone NAT.
                    if (test2Response != null)
                    {
                        return new STUN_Result(STUN_NetType.FullCone, test1response.MappedAddress);
                    }
                    else
                    {
                        /*
                            If no response is received, it performs test I again, but this time, does so to 
                            the address and port from the CHANGED-ADDRESS attribute from the response to test I.
                        */

                        // Test I(II)
                        STUN_Message test12 = new STUN_Message();
                        test12.Type = STUN_MessageType.BindingRequest;

                        STUN_Message test12Response = DoTransaction(test12,
                                                                    socket,
                                                                    test1response.ChangedAddress);
                        if (test12Response == null)
                        {
                            throw new Exception("STUN Test I(II) dind't get resonse !");
                        }
                        else
                        {
                            // Symmetric NAT
                            if (!test12Response.MappedAddress.Equals(test1response.MappedAddress))
                            {
                                return new STUN_Result(STUN_NetType.Symmetric, test1response.MappedAddress);
                            }
                            else
                            {
                                // Test III
                                STUN_Message test3 = new STUN_Message();
                                test3.Type = STUN_MessageType.BindingRequest;
                                test3.ChangeRequest = new STUN_t_ChangeRequest(false, true);

                                STUN_Message test3Response = DoTransaction(test3,
                                                                           socket,
                                                                           test1response.ChangedAddress);
                                // Restricted
                                if (test3Response != null)
                                {
                                    return new STUN_Result(STUN_NetType.RestrictedCone,
                                                           test1response.MappedAddress);
                                }
                                    // Port restricted
                                else
                                {
                                    return new STUN_Result(STUN_NetType.PortRestrictedCone,
                                                           test1response.MappedAddress);
                                }
                            }
                        }
                    }
                }
            }
        }
Пример #7
0
        /// <summary>
        /// Does STUN transaction. Returns transaction response or null if transaction failed.
        /// </summary>
        /// <param name="request">STUN message.</param>
        /// <param name="socket">Socket to use for send/receive.</param>
        /// <param name="remoteEndPoint">Remote end point.</param>
        /// <returns>Returns transaction response or null if transaction failed.</returns>
        private static STUN_Message DoTransaction(STUN_Message request,
                                                  Socket socket,
                                                  IPEndPoint remoteEndPoint)
        {
            byte[] requestBytes = request.ToByteData();
            DateTime startTime = DateTime.Now;
            // We do it only 2 sec and retransmit with 100 ms.
            while (startTime.AddSeconds(2) > DateTime.Now)
            {
                try
                {
                    socket.SendTo(requestBytes, remoteEndPoint);

                    // We got response.
                    if (socket.Poll(100, SelectMode.SelectRead))
                    {
                        byte[] receiveBuffer = new byte[512];
                        socket.Receive(receiveBuffer);

                        // Parse message
                        STUN_Message response = new STUN_Message();
                        response.Parse(receiveBuffer);

                        // Check that transaction ID matches or not response what we want.
                        if (request.TransactionID.Equals(response.TransactionID))
                        {
                            return response;
                        }
                    }
                }
                catch {}
            }

            return null;
        }
        public static STUN_Result TestStun(string host, int port, Socket socket)
        {
            if (string.IsNullOrEmpty(host))
            {
                throw new ArgumentNullException(nameof(host));
            }

            if (socket == null)
            {
                throw new ArgumentNullException(nameof(socket));
            }

            if (port < 1 || port > 65535)
            {
                throw new ArgumentException("Port value must be >= 1 and <= 65535!");
            }

            if (socket.ProtocolType != ProtocolType.Udp)
            {
                throw new ArgumentException("Socket must be UDP socket !");
            }

            /*
             * In test I, the client sends a STUN Binding Request to a server, without any flags set in the
             * CHANGE-REQUEST attribute, and without the RESPONSE-ADDRESS attribute. This causes the server
             * to send the response back to the address and port that the request came from.
             *
             * In test II, the client sends a Binding Request with both the "change IP" and "change port" flags
             * from the CHANGE-REQUEST attribute set.
             *
             * In test III, the client sends a Binding Request with only the "change port" flag set.
             *
             +--------+
             |  Test  |
             |   I    |
             +--------+
             |
             |
             |               V
             |              /\              /\
             |           N /  \ Y          /  \ Y             +--------+
             | UDP     <-------/Resp\--------->/ IP \------------->|  Test  |
             | Blocked         \ ?  /          \Same/              |   II   |
             \  /            \? /               +--------+
             \/              \/                    |
             | N                  |
             |                    V
             |                               V                    /\
             +--------+  Sym.      N /  \
             |  Test  |  UDP    <---/Resp\
             |   II   |  Firewall   \ ?  /
             +--------+              \  /
             |                    \/
             |                               V                     |Y
             |    /\                         /\                    |
             | Symmetric  N  /  \       +--------+   N  /  \                   V
             | NAT  <--- / IP \<-----|  Test  |<--- /Resp\               Open
             |  \Same/      |   I    |     \ ?  /               Internet
             \? /       +--------+      \  /
             \/                         \/
             |                           |Y
             |                           |
             |                           V
             |                           Full
             |                           Cone
             |    V              /\
             +--------+        /  \ Y
             |  Test  |------>/Resp\---->Restricted
             |   III  |       \ ?  /
             +--------+        \  /
             \/
             |N
             |       Port
             +------>Restricted
             */

            try
            {
                var remoteEndPoint = new IPEndPoint(Dns.GetHostAddresses(host)[0], port);

                var stunTest1 = new STUN_Message {
                    Type = STUN_MessageType.BindingRequest
                };

                STUN_Message test1response = DoTransaction(stunTest1, socket, remoteEndPoint, 1600);

                // UDP blocked.
                if (test1response == null)
                {
                    return(new STUN_Result(STUN_NetType.UdpBlocked, null));
                }

                var stunTest2 = new STUN_Message
                {
                    Type          = STUN_MessageType.BindingRequest,
                    ChangeRequest = new STUN_t_ChangeRequest(true, true)
                };

                // No NAT.
                if (socket.LocalEndPoint.Equals(test1response.MappedAddress))
                {
                    STUN_Message test2Response = DoTransaction(stunTest2, socket, remoteEndPoint, 1600);
                    // Open Internet.
                    if (test2Response != null)
                    {
                        return(new STUN_Result(STUN_NetType.OpenInternet, test1response.MappedAddress));
                    }
                    // Symmetric UDP firewall.
                    return(new STUN_Result(STUN_NetType.SymmetricUdpFirewall, test1response.MappedAddress));
                }
                // NAT
                else
                {
                    STUN_Message test2Response = DoTransaction(stunTest2, socket, remoteEndPoint, 1600);

                    // Full cone NAT.
                    if (test2Response != null)
                    {
                        return(new STUN_Result(STUN_NetType.FullCone, test1response.MappedAddress));
                    }

                    /*
                     *      If no response is received, it performs test I again, but this time, does so to
                     *      the address and port from the CHANGED-ADDRESS attribute from the response to test I.
                     */

                    // Test I(II)
                    STUN_Message test12 = new STUN_Message();
                    test12.Type = STUN_MessageType.BindingRequest;

                    STUN_Message test12Response = DoTransaction(test12, socket, test1response.ChangedAddress, 1600);
                    if (test12Response == null)
                    {
                        throw new Exception("STUN Test I(II) dind't get resonse !");
                    }
                    // Symmetric NAT
                    if (!test12Response.MappedAddress.Equals(test1response.MappedAddress))
                    {
                        return(new STUN_Result(STUN_NetType.Symmetric, test1response.MappedAddress));
                    }
                    // Test III
                    STUN_Message test3 = new STUN_Message();
                    test3.Type          = STUN_MessageType.BindingRequest;
                    test3.ChangeRequest = new STUN_t_ChangeRequest(false, true);

                    STUN_Message test3Response = DoTransaction(test3, socket, test1response.ChangedAddress, 1600);
                    // Restricted
                    if (test3Response != null)
                    {
                        return(new STUN_Result(STUN_NetType.RestrictedCone, test1response.MappedAddress));
                    }
                    // Port restricted
                    return(new STUN_Result(STUN_NetType.PortRestrictedCone, test1response.MappedAddress));
                }
            }
            finally
            {
                // Junk all late responses.
                DateTime startTime = DateTime.Now;
                while (startTime.AddMilliseconds(200) > DateTime.Now)
                {
                    // We got response.
                    if (socket.Poll(1, SelectMode.SelectRead))
                    {
                        byte[] receiveBuffer = new byte[512];
                        socket.Receive(receiveBuffer);
                    }
                }
            }
        }