Пример #1
0
 private void filterAttachmentParts()
 {
     STORE_PANEL.GetComponent <GridLayoutGroup>().constraintCount = STORE_ATTACHMENT_COLUMN_COUNT;
     STORE_PANEL.GetComponent <GridLayoutGroup>().cellSize        = STORE_ATTACHMENT_CELL_SIZE;
     foreach (GameObject attachmentPartsRow in ATTACHMENT_PARTS_ROWS)
     {
         attachmentPartsRow.SetActive(true);
         attachmentPartsRow.transform.SetParent(STORE_PANEL);
         attachmentPartsRow.transform.localPosition = new Vector3(attachmentPartsRow.transform.localPosition.x, attachmentPartsRow.transform.localPosition.y, 0);
         attachmentPartsRow.transform.localScale    = Vector3.one;
     }
     for (int partIndex = 0; partIndex < storeButtons.Count; ++partIndex)
     {
         for (int attachmentPartsRowIndex = 0; attachmentPartsRowIndex < ATTACHMENT_PARTS_ROWS_LABELS.Count; ++attachmentPartsRowIndex)
         {
             if (ATTACHMENT_PARTS_ROWS_LABELS[attachmentPartsRowIndex] == storeParts[partIndex].GetType().ToString())
             {
                 ATTACHMENT_PARTS_ROWS[attachmentPartsRowIndex].transform.localScale = Vector3.one;
                 storeButtons[partIndex].SetActive(true);
                 storeButtons[partIndex].transform.SetParent(ATTACHMENT_PARTS_ROWS[attachmentPartsRowIndex].transform.Find("PartsPanel"));
                 storeButtons[partIndex].transform.localPosition = new Vector3(storeButtons[partIndex].transform.localPosition.x, storeButtons[partIndex].transform.localPosition.y, 0);
                 storeButtons[partIndex].transform.localScale    = Vector3.one;
                 break;
             }
         }
     }
     foreach (GameObject attachmentPartsRow in ATTACHMENT_PARTS_ROWS)
     {
         if (attachmentPartsRow.transform.Find("PartsPanel").childCount == 0)
         {
             attachmentPartsRow.transform.SetParent(null);
             attachmentPartsRow.SetActive(false);
         }
     }
 }
Пример #2
0
 private void filterParts(string filterPartType)
 {
     currentPartFilter = filterPartType;
     if (currentPartFilter == DEFAULT_STORE_FILTER)
     {
         foreach (GameObject attachmentPartsRow in ATTACHMENT_PARTS_ROWS)
         {
             attachmentPartsRow.transform.SetParent(null);
             attachmentPartsRow.SetActive(false);
         }
         filterFeaturedParts();
     }
     else if (currentPartFilter == ATTACHMENT_PART_FILTER)
     {
         foreach (GameObject featuredPartsRow in FEATURED_PARTS_ROWS)
         {
             featuredPartsRow.transform.SetParent(null);
             featuredPartsRow.SetActive(false);
         }
         filterAttachmentParts();
     }
     else
     {
         foreach (GameObject featuredPartsRow in FEATURED_PARTS_ROWS)
         {
             featuredPartsRow.transform.SetParent(null);
             featuredPartsRow.SetActive(false);
         }
         foreach (GameObject attachmentPartsRow in ATTACHMENT_PARTS_ROWS)
         {
             attachmentPartsRow.transform.SetParent(null);
             attachmentPartsRow.SetActive(false);
         }
         STORE_PANEL.GetComponent <GridLayoutGroup>().constraintCount = STORE_COLUMN_COUNT;
         STORE_PANEL.GetComponent <GridLayoutGroup>().cellSize        = STORE_CELL_SIZE;
         for (int storeButtonIndex = 0; storeButtonIndex < storeButtons.Count; ++storeButtonIndex)
         {
             if (storeParts[storeButtonIndex].GetType().ToString() == filterPartType || (filterPartType == ATTACHMENT_PART_FILTER && storeParts[storeButtonIndex] is Attachment))
             {
                 storeButtons[storeButtonIndex].SetActive(true);
                 storeButtons[storeButtonIndex].transform.SetParent(null);
                 storeButtons[storeButtonIndex].transform.SetParent(STORE_PANEL);
                 storeButtons[storeButtonIndex].transform.localPosition = new Vector3(storeButtons[storeButtonIndex].transform.localPosition.x, storeButtons[storeButtonIndex].transform.localPosition.y, 0);
                 storeButtons[storeButtonIndex].transform.localScale    = Vector3.one;
             }
             else
             {
                 storeButtons[storeButtonIndex].transform.SetParent(null);
                 storeButtons[storeButtonIndex].SetActive(false);
             }
         }
     }
 }
Пример #3
0
 private void filterFeaturedParts()
 {
     STORE_PANEL.GetComponent <GridLayoutGroup>().constraintCount = STORE_FEATURED_COLUMN_COUNT;
     STORE_PANEL.GetComponent <GridLayoutGroup>().cellSize        = STORE_FEATURED_CELL_SIZE;
     foreach (GameObject featuredPartsRow in FEATURED_PARTS_ROWS)
     {
         featuredPartsRow.SetActive(true);
         featuredPartsRow.transform.SetParent(STORE_PANEL);
         featuredPartsRow.transform.localPosition = new Vector3(featuredPartsRow.transform.localPosition.x, featuredPartsRow.transform.localPosition.y, 0);
         featuredPartsRow.transform.localScale    = Vector3.one;
     }
     for (int partIndex = 0; partIndex < storeButtons.Count; ++partIndex)
     {
         int cost = PERFORMANCE_METRIC_CALCULATOR.calculateCost(storeParts[partIndex]);
         if (cost <= credits)
         {
             for (int featuredPartsRowIndex = 0; featuredPartsRowIndex < FEATURED_PARTS_ROWS_LABELS.Length; ++featuredPartsRowIndex)
             {
                 if (FEATURED_PARTS_ROWS_LABELS[featuredPartsRowIndex] == storeParts[partIndex].GetType().ToString() || (storeParts[partIndex] is Attachment && FEATURED_PARTS_ROWS_LABELS[featuredPartsRowIndex] == "Attachment"))
                 {
                     FEATURED_PARTS_ROWS[featuredPartsRowIndex].transform.localScale = Vector3.one;
                     storeButtons[partIndex].SetActive(true);
                     storeButtons[partIndex].transform.SetParent(FEATURED_PARTS_ROWS[featuredPartsRowIndex].transform.Find("PartsPanel"));
                     storeButtons[partIndex].transform.localPosition = new Vector3(storeButtons[partIndex].transform.localPosition.x, storeButtons[partIndex].transform.localPosition.y, 0);
                     storeButtons[partIndex].transform.localScale    = Vector3.one;
                     break;
                 }
             }
         }
         else
         {
             storeButtons[partIndex].SetActive(false);
             storeButtons[partIndex].transform.SetParent(null);
         }
     }
     foreach (GameObject featuredPartsRow in FEATURED_PARTS_ROWS)
     {
         if (featuredPartsRow.transform.Find("PartsPanel").childCount == 0)
         {
             featuredPartsRow.transform.SetParent(null);
             featuredPartsRow.SetActive(false);
         }
     }
 }