internal STLModel3D AsSTLModel3D(System.Drawing.Color modelColor) { var triangle = new Triangle(); var triangles = new TriangleInfoList(); for (var vertexIndex = 0; vertexIndex < this.VertexArray.Length; vertexIndex += 3) { var currentVertexIndex = vertexIndex % 3; triangle = new Triangle(); triangle.Vectors[currentVertexIndex].Position = new Vector3Class(this.VertexArray[vertexIndex].Position) + new Vector3Class(0, 0, 1); triangle.Vectors[currentVertexIndex + 1].Position = new Vector3Class(this.VertexArray[vertexIndex + 1].Position) + new Vector3Class(0, 0, 1); triangle.Vectors[currentVertexIndex + 2].Position = new Vector3Class(this.VertexArray[vertexIndex + 2].Position) + new Vector3Class(0, 0, 1); triangle.CalcMinMaxZ(); triangles[0].Add(triangle); } var stlModel = new STLModel3D(STLModel3D.TypeObject.Model, ObjectView.BindingSupported); stlModel.Open(null, false, modelColor, ObjectView.NextObjectIndex, triangles, false, false); return(stlModel); }