void OnTriggerEnter(Collider other)
    {
        XkPlayerCtrl playerScript = other.GetComponent <XkPlayerCtrl>();

        if (playerScript == null)
        {
            return;
        }
        IsActiveTrigger = true;
        TimeLast        = Time.time;
        if (SSXuanYaTiShi.GetInstance() != null)
        {
            SSXuanYaTiShi.GetInstance().SetActive(true);
        }
    }
    void Update()
    {
        if (!IsActiveTrigger)
        {
            return;
        }

        if (Time.time - TimeLast < TimeOpen)
        {
            return;
        }
        if (SSXuanYaTiShi.GetInstance() != null)
        {
            SSXuanYaTiShi.GetInstance().RemoveSelf();
        }
        Destroy(gameObject);
    }
    void Start()
    {
        if (SSXuanYaTiShi.GetInstance() != null)
        {
            SSXuanYaTiShi.GetInstance().SetActive(false);
        }

        MeshRenderer mesh = gameObject.GetComponent <MeshRenderer>();

        if (mesh != null)
        {
            Destroy(mesh);
        }

        MeshFilter meshFt = gameObject.GetComponent <MeshFilter>();

        if (meshFt != null)
        {
            Destroy(meshFt);
        }
    }
 // Use this for initialization
 void Start()
 {
     _Instance = this;
     SetActive(false);
 }