public void ClickFireBtThree(pcvr.ButtonState val)
    {
        if (ClickFireBtThreeEvent != null)
        {
            ClickFireBtThreeEvent(val);

            if (XkGameCtrl.GetIsActivePlayer(PlayerEnum.PlayerThree) == false ||
                SSUIRoot.GetInstance().GetIsActiveCaiPiaoBuZuPanel(PlayerEnum.PlayerThree) == true)
            {
                ClickStartBtThree(val);
            }
        }
    }
 /// <summary>
 /// 设置二维码是否可见.
 /// </summary>
 internal void SetActive(bool isActive)
 {
     if (gameObject.activeInHierarchy != isActive)
     {
         //SSDebug.Log("SetActive -> isActive =========================== " + isActive);
         gameObject.SetActive(isActive);
         if (SSUIRoot.GetInstance().m_GameUIManage != null &&
             SSUIRoot.GetInstance().m_GameUIManage.m_ScreenIdCom != null)
         {
             SSUIRoot.GetInstance().m_GameUIManage.m_ScreenIdCom.OnSetActiveHddErWeiMa(isActive);
         }
     }
 }
    //static SSExitGameUI _Instance;
    //public static SSExitGameUI GetInstance()
    //{
    //    return _Instance;
    //}

    public void Init()
    {
        m_ExitType = ExitEnum.QuXiao;
        SSUIRoot.GetInstance().m_ExitUICom = this;
        QueDingUI.mainTexture = QueDingImg[0];
        QuXiaoUI.mainTexture  = QuXiaoImg[1];
        SetAcitveBtFlash();
        QueDingUI.transform.localScale = m_SmallScale;
        QuXiaoUI.transform.localScale  = m_BigScale;
        //InputEventCtrl.GetInstance().ClickTVYaoKongEnterBtEvent += ClickTVYaoKongEnterBtEvent;
        //InputEventCtrl.GetInstance().ClickTVYaoKongExitBtEvent += ClickTVYaoKongExitBtEvent;
        //InputEventCtrl.GetInstance().ClickTVYaoKongLeftBtEvent += ClickTVYaoKongLeftBtEvent;
        //InputEventCtrl.GetInstance().ClickTVYaoKongRightBtEvent += ClickTVYaoKongRightBtEvent;
    }
    IEnumerator DelayLoadingReconectServerGameScene()
    {
        IsLoadingReconnectServerScene = true;
        if (SSUIRoot.GetInstance().m_GameUIManage != null)
        {
            SSUIRoot.GetInstance().m_GameUIManage.CreateCompanyLogo();
        }

        //if (pcvr.GetInstance().m_HongDDGamePadInterface != null)
        //{
        //    //关闭WebSocket
        //    pcvr.GetInstance().m_HongDDGamePadInterface.CloseWebSocket();
        //}

        UITexture uiTexture = gameObject.GetComponent <UITexture>();

        if (uiTexture != null)
        {
            uiTexture.enabled = false;
        }

        float audioVol = 1f;

        do
        {
            yield return(new WaitForSeconds(0.1f));

            audioVol -= 0.05f;
            if (audioVol < 0f)
            {
                audioVol = 0f;
            }
            AudioListener.volume = audioVol;

            if (audioVol <= 0f)
            {
                break;
            }
        } while (true);
        yield return(new WaitForSeconds(0.2f));

        if (pcvr.GetInstance().m_HongDDGamePadInterface != null)
        {
            //重启websocket.
            pcvr.GetInstance().m_HongDDGamePadInterface.OnXiTiaoMsgTimeOutFromWangLuoGuZhang();
        }
        XkGameCtrl.IsLoadingLevel = false;
        XkGameCtrl.GetInstance().LoadingReconnectServerGameScene();
    }
    /// <summary>
    /// 更新游戏商户弹幕数据信息.
    /// </summary>
    internal void UpdateShangHuDanMuInfo(string[] shangHuDanMuInfoArray)
    {
        for (int i = 0; i < m_ShangHuDanMuDt.Length; i++)
        {
            m_ShangHuDanMuDt[i].ShangHuDanMuInfo = shangHuDanMuInfoArray[i];
            //SSDebug.Log("UpdateShangHuDanMuInfo -> ShangHuDanMuInfo[" + i + "] ===== " + shangHuDanMuInfoArray[i]);
        }

        if (SSUIRoot.GetInstance().m_GameUIManage != null &&
            SSUIRoot.GetInstance().m_GameUIManage.m_DanMuTextUI != null)
        {
            //更新游戏弹幕的商户名信息.
            SSUIRoot.GetInstance().m_GameUIManage.m_DanMuTextUI.UpdateShangJiaDanMuInfo();
        }
    }
    void StartPlayGame()
    {
        gameObject.SetActive(false);
        ScreenDanHeiCtrl.GetInstance().ActiveGameUiCamera();
        XkPlayerCtrl.GetInstanceFeiJi().RestartMovePlayer();
        if (GameTimeCtrl.GetInstance() != null)
        {
            GameTimeCtrl.GetInstance().ActiveIsCheckTimeSprite();
        }

        if (SSUIRoot.GetInstance().m_GameUIManage != null)
        {
            SSUIRoot.GetInstance().m_GameUIManage.RemoveGameStartTimeUI();
        }
    }
    void HiddenBossLaiXi()
    {
        //XKGlobalData.GetInstance().StopAudioBossLaiXi();
        TweenAlpha twAlpha = GetComponent <TweenAlpha>();

        if (twAlpha != null)
        {
            DestroyObject(twAlpha);
        }
        gameObject.SetActive(false);

        if (SSUIRoot.GetInstance().m_GameUIManage != null)
        {
            SSUIRoot.GetInstance().m_GameUIManage.RemoveBossLaiXiUI();
        }
    }
    /// <summary>
    /// 彩票机无票.
    /// </summary>
    private void OnCaiPiaJiWuPiaoEvent(pcvrTXManage.CaiPiaoJi val)
    {
        int indexVal = (int)val;

        if (indexVal < 0 || indexVal > 2)
        {
            Debug.LogWarning("OnCaiPiaJiWuPiaoEvent -> indexVal was wrong! indexVal ==== " + indexVal);
            return;
        }

        PlayerEnum indexPlayer = (PlayerEnum)(indexVal + 1);

        if (SSUIRoot.GetInstance().m_GameUIManage != null)
        {
            SSUIRoot.GetInstance().m_GameUIManage.CreatCaiPiaoBuZuPanel(indexPlayer);
        }
    }
    void ShowPiaoFen(PlayerEnum indexPlayer)
    {
        if (JiFenVal <= 0)
        {
            return;
        }

        if (m_PiaoFenPoint == null)
        {
            return;
        }

        if (SSUIRoot.GetInstance().m_GameUIManage != null)
        {
            SSUIRoot.GetInstance().m_GameUIManage.ShowNpcPiaoFenUI(indexPlayer, GetJiFen(), m_PiaoFenPoint.position);
        }
    }
Пример #10
0
    /// <summary>
    /// 当玩家获得分数足够抽奖时.
    /// </summary>
    internal void OnPlayerFenShuZuGouChouJiang()
    {
        if (IsOnPlayerFenShuZuGou == true)
        {
            return;
        }
        IsOnPlayerFenShuZuGou = true;
        //隐藏距抽奖还差多少分.
        SetActiveHaiChaFenShuObj(false);
        //显示"恭喜玩家获得抽奖机会"
        SetActiveGongXiHuoDe(true);

        if (SSUIRoot.GetInstance().m_GameUIManage != null)
        {
            //创建玩家分数足够游戏抽奖的界面.
            SSUIRoot.GetInstance().m_GameUIManage.CreatePlayerChouJiangFenShuZuGouPanel(m_PlayerIndex);
        }
    }
Пример #11
0
 /// <summary>
 /// 展示玩家彩票信息.
 /// </summary>
 void ShowPlayerCaiPiaoInfo()
 {
     if (SSUIRoot.GetInstance().m_GameUIManage != null)
     {
         int indexVal = (int)IndexPlayer - 1;
         if (SSUIRoot.GetInstance().m_GameUIManage)
         {
             //显示玩家当前彩票数据信息.
             int caiPiao      = XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_PcvrPrintCaiPiaoData[indexVal].CaiPiaoVal;
             int caiPiaoCache = XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_PcvrPrintCaiPiaoData[indexVal].CaiPiaoValCache;
             //m_GameNumUI.ShowNumUI(caiPiao + caiPiaoCache);
             if (SSUIRoot.GetInstance().m_GameUIManage != null)
             {
                 //显示玩家彩票数量.
                 SSUIRoot.GetInstance().m_GameUIManage.ShowPlayerCaiPiaoInfo(IndexPlayer, caiPiao + caiPiaoCache);
             }
         }
     }
 }
    public void ClickFireBtTwo(pcvr.ButtonState val)
    {
        if (XKGlobalData.GameVersionPlayer == 0)
        {
            if (ClickFireBtTwoEvent != null)
            {
                ClickFireBtTwoEvent(val);
            }

            if (XkGameCtrl.GetIsActivePlayer(PlayerEnum.PlayerTwo) == false ||
                SSUIRoot.GetInstance().GetIsActiveCaiPiaoBuZuPanel(PlayerEnum.PlayerTwo) == true)
            {
                ClickStartBtTwo(val);
            }
        }
        else
        {
            ClickFireBtFour(val);
        }
    }
        /// <summary>
        /// 重置正常得彩信息.
        /// </summary>
        public void ResetZhengChangDeCai(PlayerEnum index)
        {
            int indexVal = (int)index - 1;

            if (indexVal < 0 || indexVal >= XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_PlayerCoinData.Length)
            {
                return;
            }

            float timeVal  = Time.time - XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_PlayerCoinData[indexVal].TimeActive;
            int   deCaiVal = ZhengChangDeCai;

            ZhengChangDeCaiData[] data = XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_ZhengChangDeCaiData;
            float deCaiBiLi            = 0;

            for (int i = 0; i < data.Length; i++)
            {
                if (timeVal <= data[i].TimeVal)
                {
                    deCaiBiLi = data[i].DeCaiBiLi;
                    break;
                }
            }

            deCaiVal = (int)(ZhengChangDeCai * deCaiBiLi);
            //回收彩票.
            int huiShouCaiPiao = ZhengChangDeCai - deCaiVal;

            XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameYuZhiCaiPiaoData.AddYuZhiCaiPiao(huiShouCaiPiao);
            ZhengChangDeCai = deCaiVal;

            if (deCaiVal > 0)
            {
                //这个时候应该打印出玩家的正常产得彩数量.
                Debug.Log("Unity: ResetZhengChangDeCai -> index ========== " + index + ", ZhengChangDeCai ==== " + ZhengChangDeCai + ", deCaiBiLi == " + deCaiBiLi);
                //显示玩家剩余彩票成就UI.
                SSUIRoot.GetInstance().m_GameUIManage.CreatePlayerCaiPiaoChengJiu(index, deCaiVal);
                //XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.AddCaiPiaoToPlayer(index, deCaiVal, GameCaiPiaoData.DeCaiState.ZhengChang);
            }
            ZhengChangDeCai = 0;
        }
    void FixedUpdate()
    {
        if (IsRemoveSelf)
        {
            return;
        }

        if (IsBtDownSetMove)
        {
            m_TimeValBtDown += Time.fixedDeltaTime;
            if (m_TimeValBtDown >= 2f)
            {
                //工作人员长按移动按键时.
                //清空当前缺票机位的彩票信息.
                if (SSUIRoot.GetInstance().m_GameUIManage != null)
                {
                    SSUIRoot.GetInstance().m_GameUIManage.RemoveAllCaiPiaoBuZuPanel();
                }
            }
        }
    }
    /// <summary>
    /// 恢复代金券npc的血值数据及UI信息.
    /// </summary>
    internal void BackDaiJinQuanNpcBlood()
    {
        if (NpcScript.IsZhanCheNpc || NpcScript.IsJPBossNpc)
        {
            if (XkGameCtrl.GetInstance().m_GamePlayerAiData.IsActiveAiPlayer == false)
            {
                //当有玩家激活游戏时,恢复彩票战车和JPBoss的血值信息.
                if (XkGameCtrl.GetInstance().m_CaiPiaoHealthDt != null)
                {
                    if (NpcScript.GetIsBossNpc() == true)
                    {
                        //跟新JPBoss的血值数据.
                        //MaxPuTongAmmo = XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.m_CurentTotalHealthDt.JPBossHealth.MaxPuTongAmmo;
                        //SSDebug.Log("*********************************************************44444444444444444444444444444444");
                        SetJPBossHealthInfo(NpcScript);
                    }
                    else
                    {
                        //跟新战车Npc的血值数据.
                        MaxPuTongAmmo = XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.m_CurrentTotalHealthDt.ZhanCheHealth.MaxPuTongAmmo;
                    }
                }

                //重置代金券npc的伤害数值.
                PuTongAmmoCount                  = 0;
                IsBackDaiJinQuanNpcBlood         = true;
                m_TimeLastBackDaiJinQuanNpcBlood = Time.time;

                //重置代金券npc的血条UI信息.
                float perVal = 0.5f;
                if (XkGameCtrl.GetInstance().m_CaiPiaoHealthDt != null)
                {
                    perVal = XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.m_CurrentTotalHealthDt.UIHealthPer;
                    //重置Boss为不可以被击爆,避免玩家击爆AI坦克刷出的可以被击爆的Boss.
                    XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.m_CurrentTotalHealthDt.IsCanJiBao = false;
                }
                SSUIRoot.GetInstance().m_GameUIManage.BackBloodBossAmount(perVal);
            }
        }
    }
    void Update()
    {
        if (m_GameNumUI != null && IsInitCaiPiaoAni)
        {
            if (Time.time - TimeLastCaiPiaoAni <= TimeCaiPiaoAni)
            {
                m_GameNumUI.ShowNumUI(UnityEngine.Random.Range(m_MinCaiPiaoNumAni, m_MaxCaiPiaoNumAni));
            }
            else
            {
                UnityLog("SSCaiPiaoInfo::CloseCaiPiaoAnimation -> indexPlayer == " + IndexPlayer
                         + ", time == " + Time.time);
                //结束彩票数字动画.
                IsInitCaiPiaoAni = false;
                if (SSUIRoot.GetInstance().m_GameUIManage != null)
                {
                    int indexVal = (int)IndexPlayer - 1;
                    if (SSUIRoot.GetInstance().m_GameUIManage)
                    {
                        //显示玩家当前彩票数据信息.
                        int caiPiao      = XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_PcvrPrintCaiPiaoData[indexVal].CaiPiaoVal;
                        int caiPiaoCache = XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_PcvrPrintCaiPiaoData[indexVal].CaiPiaoValCache;
                        //m_GameNumUI.ShowNumUI(caiPiao + caiPiaoCache);
                        if (SSUIRoot.GetInstance().m_GameUIManage != null)
                        {
                            //显示玩家彩票数量.
                            SSUIRoot.GetInstance().m_GameUIManage.ShowPlayerCaiPiaoInfo(IndexPlayer, caiPiao + caiPiaoCache, false, true);
                        }
                    }
                }

                if (m_AniAudio != null)
                {
                    m_AniAudio.Stop();
                    m_AniAudio.enabled = false;
                }
            }
        }
    }
    /// <summary>
    ///  减少玩家彩票.
    /// </summary>
    internal void SubPlayerCaiPiao(PlayerEnum indexPlayer, int caiPiao)
    {
        int index = (int)indexPlayer - 1;

        if (index < 0 || index > 2)
        {
            UnityLogWarning("SubPlayerCaiPiao -> index was wrong! index ==== " + index);
            return;
        }

        if (m_PcvrPrintCaiPiaoData[index].CaiPiaoVal >= caiPiao)
        {
            m_PcvrPrintCaiPiaoData[index].CaiPiaoVal -= caiPiao;
        }
        else
        {
            m_PcvrPrintCaiPiaoData[index].CaiPiaoVal = 0;
        }

        if (m_PcvrPrintCaiPiaoData[index].CaiPiaoVal <= 0)
        {
            //彩票已经打印完成.
            m_PcvrPrintCaiPiaoData[index].IsPrintCaiPiao = false;
            if (m_PcvrPrintCaiPiaoData[index].CaiPiaoValCache > 0)
            {
                //开始打印缓冲区彩票.
                StartPrintCaiPiaoCache(indexPlayer);
            }
        }
        //Debug.Log("SubPlayerCaiPiao ->CaiPiaoVal ===== " + m_PcvrPrintCaiPiaoData[index].CaiPiaoVal
        //    + ", CaiPiaoValCache ==== " + m_PcvrPrintCaiPiaoData[index].CaiPiaoValCache
        //    + ", subCaiPiao ====== " + caiPiao);

        if (SSUIRoot.GetInstance().m_GameUIManage != null)
        {
            //删除彩票不足UI界面.
            SSUIRoot.GetInstance().m_GameUIManage.RemoveCaiPiaoBuZuPanel(indexPlayer, false);
        }
    }
Пример #18
0
    void OnSreenAlphaToMin()
    {
        if (Network.peerType != NetworkPeerType.Server)
        {
            //ZhunXingTeXiaoCtrl.GetInstance().ShowZhunXingTeXiao();
            if (SSUIRoot.GetInstance().m_GameUIManage != null)
            {
                SSUIRoot.GetInstance().m_GameUIManage.CreatGameStartTimeUI();
            }

            if (GameStartTimeCtrl.GetInstance() != null)
            {
                GameStartTimeCtrl.GetInstance().InitPlayStartTimeUI();
            }
        }
        else
        {
            StartCameraObj.SetActive(false);
            ScreenDanHeiObj.SetActive(false);
        }

        if (/*XkGameCtrl.GetInstance().IsServerCameraTest ||*/ Network.peerType == NetworkPeerType.Server)
        {
            XkGameCtrl.ActiveServerCameraTran();
            if (XKPlayerCamera.GetInstanceFeiJi() != null)
            {
                XKPlayerCamera.GetInstanceFeiJi().SetEnableCamera(false);
            }

            if (XKPlayerCamera.GetInstanceTanKe() != null)
            {
                XKPlayerCamera.GetInstanceTanKe().SetEnableCamera(false);
            }
        }
        IsSreenAlphaToMin     = true;
        IsOpenSreenAlphaToMin = false;
    }
Пример #19
0
    /// <summary>
    /// 播放玩家当前打印彩票的数字缩放动画.
    /// </summary>
    void PlayCaiPiaoNumAnimationSuoFang()
    {
        if (IsPlayCaiPiaoNumAniSuoFang == true)
        {
            return;
        }
        IsPlayCaiPiaoNumAniSuoFang = true;

        //播放玩家当前打印彩票的数字缩放动画.
        if (SSUIRoot.GetInstance().m_GameUIManage != null)
        {
            int indexVal = (int)IndexPlayer - 1;
            if (indexVal >= 0 && indexVal <= 2)
            {
                //添加剩余彩票数.
                XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.AddCaiPiaoToPlayer(IndexPlayer, m_CardNumVal, SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhengChang, false);

                int caiPiao      = XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_PcvrPrintCaiPiaoData[indexVal].CaiPiaoVal;
                int caiPiaoCache = XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_PcvrPrintCaiPiaoData[indexVal].CaiPiaoValCache;
                //显示玩家彩票数量.
                SSUIRoot.GetInstance().m_GameUIManage.ShowPlayerCaiPiaoInfo(IndexPlayer, caiPiao + caiPiaoCache, true, true);
            }
        }
    }
 public void HiddenBossXueTiao()
 {
     //删除代金券npc的血条UI.
     SSUIRoot.GetInstance().m_GameUIManage.RemoveDaiJinQuanNpcXueTiaoUI();
 }
Пример #21
0
    public void StartPlayDaoJiShi()
    {
        if (XKGlobalData.GetInstance().m_SSGameXuMingData != null)
        {
            if (XKGlobalData.GetInstance().m_SSGameXuMingData.GetIsCanXuMing(PlayerIndex) == false)
            {
                //续命次数超出.
                //此时需要发送不允许继续游戏的消息给手柄,30秒之后游戏发送踢出该玩家的消息给手柄(同时需要清除玩家的微信数据)
                if (pcvr.GetInstance().m_HongDDGamePadInterface != null)
                {
                    //清理玩家微信数据.
                    pcvr.GetInstance().m_HongDDGamePadInterface.SendWXPadShowFangChenMiPanel(PlayerIndex);
                }
            }
        }

        if (GameOverCtrl.IsShowGameOver)
        {
            return;
        }

        if (XkGameCtrl.GetInstance().GetPlayerIsCanContinuePlayGame(PlayerIndex) == true)
        {
            //玩家币值充足,可以继续进行游戏.
            return;
        }
        else
        {
            //玩家币值不足,需要进行充值.
            //if (pcvr.GetInstance().m_HongDDGamePadInterface.GetHongDDGamePadWXPay() != null)
            //{
            //    //玩家币值不足,通知游戏服务端拉起手机微信复活重置界面.
            //    pcvr.GetInstance().m_HongDDGamePadInterface.GetHongDDGamePadWXPay().CToS_OnPlayerDeath("0");
            //}
        }

        if (IsPlayDaoJishi)
        {
            return;
        }
        IsPlayDaoJishi = true;
        //SSDebug.Log("StartPlayDaoJiShi******************************************************IsPlayDaoJishi " + IsPlayDaoJishi + ", Time ======= " + Time.time.ToString("f2"));

#if NOT_SHOW_DAOJISHI_UI
        if (pcvr.IsHongDDShouBing == true)
        {
            //微信支付版本不显示倒计时数字信息.
            ContinueGameObj.SetActive(true);
            return;
        }
#endif

        if (XKGlobalData.GetInstance().m_MianFeiShiWanCount <= 0)
        {
            //首次付费模式.
            if (m_MianFeiTimeUI != null)
            {
                m_MianFeiTimeUI.SetActive(false);
            }
        }
        else
        {
            //首次免费模式.
            if (m_MianFeiTimeUI != null)
            {
                m_MianFeiTimeUI.SetActive(true);
                if (m_TimeMianFeiNum != null)
                {
                    //显示下次免费游戏的间隔时间数字.
                    //m_TimeMianFeiNum.ShowNumUI(XKGlobalData.GetInstance().m_TimeMianFeiNum);
                    m_TimeMianFeiNum.text = XKGlobalData.GetInstance().m_TimeMianFeiNum.ToString();
                }
            }
        }

        if (SSUIRoot.GetInstance().m_GameUIManage != null)
        {
            SSUIRoot.GetInstance().m_GameUIManage.RemovePlayerDaiJinQunUI(PlayerIndex);
        }
        CountDaoJiShi++;
        DaoJiShiCount             = 9;
        DaoJiShiSprite.enabled    = false;
        DaoJiShiSprite.spriteName = "daoJiShi9";
        DaoJiShiObj.SetActive(true);
        StartCoroutine(DelayShowPlayerDaoJiShi());
        //m_TVYaoKongEnterObj.SetActive(true);
        //DaoJiShiObj.SetActive(true);
        //ContinueGameObj.SetActive(true);
        //ShowDaoJiShiInfo();
        //XKGlobalData.GetInstance().StopAudioRanLiaoJingGao();
        //pcvr.CloseAllQiNangArray(PlayerIndex, 1);
    }
    public void OnDamageNpc(int damageNpcVal         = 1,
                            PlayerEnum playerSt      = PlayerEnum.Null,
                            PlayerAmmoType pAmmoType = PlayerAmmoType.Null,
                            bool isAiFireAmmo        = false)
    {
        if (IsDeathNpc)
        {
            return;
        }

        if (pAmmoType == PlayerAmmoType.SanDanAmmo)
        {
            if (Time.time - TimeSanDanDamage < XKPlayerGlobalDt.GetInstance().TimeShouDongDaoDan)
            {
                //对于玩家的主炮散弹在同一次发射内只计算一次伤害.
                //SSDebug.LogWarning("************* pAmmoType ====== " + pAmmoType);
                return;
            }
            TimeSanDanDamage = Time.time;
        }

        if (pAmmoType == PlayerAmmoType.ChuanTouAmmo)
        {
            if (XKPlayerMvFanWei.GetInstanceQian() != null && XKPlayerCamera.GetInstanceFeiJi() != null)
            {
                Vector3 forwardVecCam = XKPlayerCamera.GetInstanceFeiJi().transform.forward;
                Vector3 posA          = transform.position;
                Vector3 posB          = XKPlayerMvFanWei.GetInstanceQian().transform.position;
                forwardVecCam.y = posA.y = posB.y = 0f;
                Vector3 vecBA = posA - posB;
                if (Vector3.Dot(forwardVecCam, vecBA) >= 0f)
                {
                    //npc在镜头前方范围之外,不受玩家子弹伤害.
                    return;
                }
            }
        }

        if (IsBackDaiJinQuanNpcBlood == true)
        {
            //代金券npc重置血值后,给一定时间的无敌状态.
            if (Time.time - m_TimeLastBackDaiJinQuanNpcBlood <= 0.5f)
            {
                return;
            }
            else
            {
                IsBackDaiJinQuanNpcBlood = false;
            }
        }

        //switch (NpcJiFen)
        //{
        //    case NpcJiFenEnum.Boss:
        //        if (!XKBossXueTiaoCtrl.GetInstance().GetIsCanSubXueTiaoAmount())
        //        {
        //            if (NpcDamageCom != null)
        //            {
        //                NpcDamageCom.PlayNpcDamageEvent();
        //            }
        //            return;
        //        }
        //        break;
        //}


        if (NpcDamageCom != null)
        {
            NpcDamageCom.PlayNpcDamageEvent();
        }

        if (NpcScript != null)
        {
            if (NpcScript.IsCaiPiaoZhanChe == true && NpcScript.IsEnterCameraBox == false)
            {
                //彩票战车和boss没有进入摄像机盒子,不计算伤害.
                return;
            }
        }

        if (CountActivePlayer != XkGameCtrl.PlayerActiveNum)
        {
            if (CountActivePlayer != 0)
            {
                //fix PuTongAmmoCount.
                int indexValTmp      = CountActivePlayer - 1;
                int puTongAmmoNumTmp = MaxPuTongAmmo[indexValTmp];
                indexValTmp = XkGameCtrl.PlayerActiveNum - 1;
                if (indexValTmp >= 0)
                {
                    float healthPer = (float)PuTongAmmoCount / puTongAmmoNumTmp;
                    //int oldPuTongAmmoCount = PuTongAmmoCount;
                    PuTongAmmoCount = (int)(healthPer * MaxPuTongAmmo[indexValTmp]);

                    /*Debug.Log("Unity:"+"fix npc health -> PuTongAmmoCount "+PuTongAmmoCount
                     +", oldPuTongAmmoCount "+oldPuTongAmmoCount);*/
                }
            }
            CountActivePlayer = XkGameCtrl.PlayerActiveNum;
        }

        if (NpcScript == null || (NpcScript != null && !NpcScript.GetIsWuDi()))
        {
            PuTongAmmoCount += damageNpcVal;
        }

        int indexVal = XkGameCtrl.PlayerActiveNum - 1;

        indexVal = indexVal < 0 ? 0 : indexVal;
        int puTongAmmoNum = MaxPuTongAmmo[indexVal];

        if (NpcScript != null)
        {
            if (NpcScript.IsZhanCheNpc || NpcScript.IsJPBossNpc)
            {
                if (XkGameCtrl.GetInstance().m_GamePlayerAiData.IsActiveAiPlayer == true)
                {
                    //当没有玩家激活游戏时,彩票战车和JPBoss采用原血量的一定比例来计算.
                    puTongAmmoNum = (int)(XkGameCtrl.GetInstance().m_ZhanCheBossBloodPer *puTongAmmoNum);
                }
            }
        }

        /*if (NpcJiFen == NpcJiFenEnum.Boss)
         * {
         *              float bossAmount = (float)(puTongAmmoNum - PuTongAmmoCount) / puTongAmmoNum;
         *              bossAmount = bossAmount < 0f ? 0f : bossAmount;
         *  if (XKBossXueTiaoCtrl.GetInstance() != null)
         *  {
         *      XKBossXueTiaoCtrl.GetInstance().SetBloodBossAmount(bossAmount, this);
         *  }
         *      }*/

        if (NpcScript != null)
        {
            if (NpcScript.IsCaiPiaoZhanChe == true)
            {
                if (XkGameCtrl.GetInstance() != null && XKPlayerFenShuCtrl.GetInstance() != null)
                {
                    if (pAmmoType == PlayerAmmoType.DaoDanAmmo ||
                        pAmmoType == PlayerAmmoType.PaiJiPaoAmmo ||
                        pAmmoType == PlayerAmmoType.ChuanTouAmmo ||
                        pAmmoType == PlayerAmmoType.SanDanAmmo ||
                        pAmmoType == PlayerAmmoType.ChongJiBoAmmo)
                    {
                        int jiFenVal = XkGameCtrl.GetInstance().m_DaoDanHitBossJiFen;
                        //XKPlayerFenShuCtrl.GetInstance().ShowPlayerFenShu(playerSt, GetJiFen(jiFenVal));
                        XKPlayerFenShuCtrl.GetInstance().ShowPlayerFenShu(playerSt, jiFenVal);
                    }
                }

                float bloodAmount = (float)(puTongAmmoNum - PuTongAmmoCount) / puTongAmmoNum;
                bloodAmount = bloodAmount < 0f ? 0f : bloodAmount;

                bool isCanJiBao = true;
                if (XkGameCtrl.GetInstance().m_GamePlayerAiData.IsActiveAiPlayer == true)
                {
                    //没有玩家激活游戏时,Ai都认为是可以击爆战车或Boss.
                }
                else
                {
                    //有玩家激活游戏.
                    if (XkGameCtrl.GetInstance().m_CaiPiaoHealthDt != null)
                    {
                        isCanJiBao = XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.m_CurrentTotalHealthDt.IsCanJiBao;
                    }
                }

                if (isCanJiBao == false)
                {
                    //不允许被玩家击爆的代金券npc.
                    if (IsBloodToStage02 == false)
                    {
                        if (bloodAmount <= 0.24f)
                        {
                            //强制保留一定的血量.
                            m_BloodAmoutValue      = bloodAmount = 0.24f;
                            IsBloodToStage02       = true;
                            m_TimeLastBloodToStage = Time.time;
                            PuTongAmmoCount        = puTongAmmoNum - 1;
                        }
                    }
                    else if (IsBloodToStage01 == false)
                    {
                        float minBloodAmount = 0.12f; //最小极限血值.
                        if (m_BloodAmoutValue > minBloodAmount)
                        {
                            //血值已经降到最低阶段.
                            float dTimeVal = 0.4f;
                            if (XkGameCtrl.GetInstance().m_CaiPiaoHealthDt != null)
                            {
                                dTimeVal = XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.m_TimeNoDead;
                            }

                            if (Time.time - m_TimeLastBloodToStage >= dTimeVal)
                            {
                                //每次间隔一定时间减少一定血值.
                                m_TimeLastBloodToStage = Time.time;
                                float subBloodAmount = 0.02f; //每次减少的血值.
                                if (m_BloodAmoutValue > minBloodAmount)
                                {
                                    m_BloodAmoutValue -= subBloodAmount;
                                    if (m_BloodAmoutValue < minBloodAmount)
                                    {
                                        //强制保护的血值信息.
                                        m_BloodAmoutValue = minBloodAmount;
                                        IsBloodToStage01  = true;
                                    }
                                }
                            }
                        }
                        bloodAmount     = m_BloodAmoutValue;
                        PuTongAmmoCount = puTongAmmoNum - 1; //强制保留一定的血值.
                    }
                    else
                    {
                        float minBloodAmount = 0.03f; //最小极限血值.
                        if (m_BloodAmoutValue > minBloodAmount)
                        {
                            //血值已经降到最低阶段.
                            float dTimeVal = 0.4f;
                            if (XkGameCtrl.GetInstance().m_CaiPiaoHealthDt != null)
                            {
                                dTimeVal = XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.m_TimeNoDead;
                            }

                            if (Time.time - m_TimeLastBloodToStage >= dTimeVal)
                            {
                                //每次间隔一定时间减少一定血值.
                                m_TimeLastBloodToStage = Time.time;
                                float subBloodAmount = 0.01f; //每次减少的血值.
                                if (m_BloodAmoutValue > minBloodAmount)
                                {
                                    m_BloodAmoutValue -= subBloodAmount;
                                    if (m_BloodAmoutValue < minBloodAmount)
                                    {
                                        //强制保护的血值信息.
                                        m_BloodAmoutValue = minBloodAmount;
                                    }
                                }
                            }
                        }
                        bloodAmount     = m_BloodAmoutValue;
                        PuTongAmmoCount = puTongAmmoNum - 1; //强制保留一定的血值.
                    }
                }

                //彩票战车和boss的血条UI信息更新.
                SSUIRoot.GetInstance().m_GameUIManage.SetDaiJinQuanNpcXueTiaoAmount(bloodAmount);

                if (XkGameCtrl.GetInstance().m_GamePlayerAiData.IsActiveAiPlayer == true)
                {
                    //没有玩家激活游戏时,Ai都认为是不可以击爆JPBoss特殊武器的.
                }
                else
                {
                    //JPBoss受到玩家子弹伤害.
                    if (NpcScript.IsJPBossNpc == true)
                    {
                        NpcScript.OnDamageJPBossWeapon(bloodAmount);
                    }
                }
            }
        }

        /*Debug.Log("Unity:"+"OnDamageNpc -> "
         +", nameNpc "+NpcNameInfo
         +", puTongAmmoNum "+puTongAmmoNum);*/
        if (PuTongAmmoCount >= puTongAmmoNum)
        {
            if (NpcScript != null)
            {
                if (NpcScript.IsZhanCheNpc)
                {
                    //战车npc是否可以被击爆的判断.
                    if (XkGameCtrl.GetInstance().IsCaiPiaoHuLuePlayerIndex == false && NpcScript.m_IndexPlayerJiBao != playerSt)
                    {
                        //不是可以击爆战车npc的玩家.
                        return;
                    }

                    if (XkGameCtrl.GetInstance().m_GamePlayerAiData.IsActiveAiPlayer == true)
                    {
                        //没有激活任何玩家.
                    }
                    else
                    {
                        if (!XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.GetIsChuCaiPiaoByDeCaiState(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe, NpcScript.m_DaiJinQuanState))
                        {
                            //战车彩池的彩票积累的不够.
                            return;
                        }
                    }
                }

                if (NpcScript.IsJPBossNpc)
                {
                    //JPBoss是否可以被击爆的判断.
                    if (XkGameCtrl.GetInstance().IsCaiPiaoHuLuePlayerIndex == false && NpcScript.m_IndexPlayerJiBao != playerSt)
                    {
                        //不是可以击爆JPBoss的玩家.
                        return;
                    }

                    if (XkGameCtrl.GetInstance().m_GamePlayerAiData.IsActiveAiPlayer == true)
                    {
                        //没有激活任何玩家.
                    }
                    else
                    {
                        if (!XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.GetIsChuCaiPiaoByDeCaiState(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.JPBoss))
                        {
                            //JPBoss彩池的彩票积累的不够.
                            return;
                        }
                    }
                }
            }

            if (IsDeathNpc)
            {
                return;
            }
            IsDeathNpc = true;

            if (IsOpenCameraShake)
            {
                XKPlayerCamera.GetInstanceFeiJi().HandlePlayerCameraShake();
            }

            if (NpcJiFen == NpcJiFenEnum.Boss && BossXieZiScript != null)
            {
                BossXieZiScript.ResetBossXieZiShouBiInfo();
            }

            if (BoxColCom != null)
            {
                BoxColCom.enabled = false;
            }
            CheckSpawnDaoJuCom(playerSt);
            CheckNpcDeathExplode(playerSt);
            CheckHiddenNpcObjArray();

//			bool isAddKillNpcNum = true;
//			if (NpcScript != null && CannonScript != null) {
//				if (NpcScript.GetIsDeathNPC()) {
//					isAddKillNpcNum = false;
//					Debug.Log("Unity:"+"name "+NpcScript.name+", isAddKillNpcNum "+isAddKillNpcNum);
//				}
//			}

            if (!IsYouTongNpc)
            {
                switch (NpcJiFen)
                {
                case NpcJiFenEnum.Boss:
                    if (GameTimeBossCtrl.GetInstance() != null &&
                        GameTimeBossCtrl.GetInstance().GetTimeBossResidual() > 0)
                    {
                        XkGameCtrl.GetInstance().AddPlayerKillNpc(PlayerEnum.Null, NpcJiFen, GetJiFen());
                    }
                    break;

                default:
                    XkGameCtrl.GetInstance().AddPlayerKillNpc(playerSt, NpcJiFen, GetJiFen());
                    ShowPiaoFen(playerSt);
                    break;
                }
//				if (isAddKillNpcNum) {
//					switch (NpcJiFen) {
//					case NpcJiFenEnum.Boss:
//						if (GameTimeBossCtrl.GetInstance().GetTimeBossResidual() > 0) {
//							XkGameCtrl.GetInstance().AddPlayerKillNpc(PlayerEnum.Null, NpcJiFen, JiFenVal);
//						}
//						break;
//					default:
//						XkGameCtrl.GetInstance().AddPlayerKillNpc(playerSt, NpcJiFen, JiFenVal);
//						break;
//					}
//				}
            }
            else
            {
                CheckYouTongDamageNpc();
            }

            if (NpcScript != null)
            {
                if (CannonScript != null)
                {
                    CannonScript.OnRemoveCannon(playerSt, 1);
                }

                if (NpcJiFen != NpcJiFenEnum.Boss && NpcScript.GetIsBossNpc())
                {
                    return;
                }
                NpcScript.TriggerRemovePointNpc(1, CannonScript, pAmmoType);

                if (NpcScript.IsCaiPiaoZhanChe)
                {
                    SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState deCaiType = SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe;
                    //彩票boss或战车npc.
                    if (NpcScript.GetIsBossNpc())
                    {
                        deCaiType = SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.JPBoss;
                    }
                    else
                    {
                        if (XkPlayerCtrl.GetInstanceFeiJi() != null)
                        {
                            XkPlayerCtrl.GetInstanceFeiJi().AddGetZhanCheDaiJinQuanPlayer(XKPlayerMoveCtrl.GetInstance(playerSt));
                        }
                    }

                    if (XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage != null)
                    {
                        if (isAiFireAmmo == false)
                        {
                            //只有被玩家击爆的代金券npc才允许出彩.
                            XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.SubGameDeCaiValByDeCaiState(playerSt, deCaiType,
                                                                                                                                               SSCaiPiaoDataManage.SuiJiDaoJuState.BaoXiang, NpcScript.m_DaiJinQuanState);
                        }
                        //else
                        //{
                        //被Ai坦克击爆的代金券npc不允许出彩.
                        //SSDebug.Log("The DaiJinQuan was killed by AiTank");
                        //}
                    }
                }
                else
                {
                    //普通npc被击杀.
                    //if (XkGameCtrl.GetInstance().m_PlayerJiChuCaiPiaoData != null && DeathExplodePoint != null)
                    //{
                    //    //随机送出正常得彩.
                    //    XkGameCtrl.GetInstance().m_PlayerJiChuCaiPiaoData.CheckPlayerSongPiaoInfo(playerSt, DeathExplodePoint.position);
                    //}
                }
            }
            else if (CannonScript != null)
            {
                CannonScript.OnRemoveCannon(playerSt, 1);
                //炮台类npc被击杀.
                //if (XkGameCtrl.GetInstance().m_PlayerJiChuCaiPiaoData != null && DeathExplodePoint != null)
                //{
                //    //随机送出正常得彩.
                //    XkGameCtrl.GetInstance().m_PlayerJiChuCaiPiaoData.CheckPlayerSongPiaoInfo(playerSt, DeathExplodePoint.position);
                //}
            }
        }
    }
    public void SetNpcMoveScript(XKNpcMoveCtrl script)
    {
        IsSpawnObj = true;
        NpcScript  = script;
        if (NpcScript != null && NpcJiFen == NpcJiFenEnum.Boss)
        {
            NpcScript.SetIsBossNpc(true);
        }
        NpcNameInfo = script.name;
        ResetNpcHealthInfo();

        if (m_CaiPiaoNpcUI != null)
        {
            if (NpcScript != null)
            {
                if (NpcScript.IsCaiPiaoZhanChe == true)
                {
                    if (XkGameCtrl.GetInstance().m_CaiPiaoHealthDt != null && IsGetTotalHealthData == false)
                    {
                        IsGetTotalHealthData = true;
                        //获取获取JPBoss和战车Npc的血值数据.
                        if (NpcScript.IsJPBossNpc == true)
                        {
                            //JPBoss战车.
                            XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.GetTotalHealthData(SSCaiPiaoDataManage.GameCaiPiaoData.DaiJinQuanState.JPBossDaiJinQuan);
                        }
                        else
                        {
                            //战车01或02.
                            XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.GetTotalHealthData(NpcScript.m_DaiJinQuanState);
                        }
                        //保存代金券npc的血条脚本.
                        XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.SaveDaiJinQuanHealth(this);
                    }

                    SetRecordMaxPuTongAmmo();
                    if (XkGameCtrl.GetInstance().m_GamePlayerAiData.IsActiveAiPlayer == true)
                    {
                        //没有玩家激活游戏,使用游戏记录的血值数据.
                        MaxPuTongAmmo = MaxPuTongAmmoCache;
                    }
                    else
                    {
                        //有玩家正在进行游戏,使用游戏配置的血值数据.
                        if (NpcScript.GetIsBossNpc() == true)
                        {
                            if (XkGameCtrl.GetInstance().m_CaiPiaoHealthDt != null)
                            {
                                //跟新JPBoss的血值数据.
                                MaxPuTongAmmo = XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.m_CurrentTotalHealthDt.JPBossHealth.MaxPuTongAmmo;
                                //SSDebug.Log("*********************************************************3333333333333333333333333333333");
                            }
                        }
                        else
                        {
                            if (XkGameCtrl.GetInstance().m_CaiPiaoHealthDt != null)
                            {
                                //跟新战车Npc的血值数据.
                                MaxPuTongAmmo = XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.m_CurrentTotalHealthDt.ZhanCheHealth.MaxPuTongAmmo;
                            }
                        }
                    }

                    if (NpcScript.GetIsBossNpc() == true)
                    {
                        m_CaiPiaoNpcUI.ShowNumUI(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.JPBoss, this);
                    }
                    else
                    {
                        m_CaiPiaoNpcUI.ShowNumUI(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe, this);
                    }

                    //创建代金券npc的血条信息.
                    float perVal = 0.5f;
                    if (XkGameCtrl.GetInstance().m_CaiPiaoHealthDt != null)
                    {
                        perVal = XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.m_CurrentTotalHealthDt.UIHealthPer;
                    }
                    SSUIRoot.GetInstance().m_GameUIManage.CreatDaiJinQuanNpcXueTiaoUI(perVal);
                }
                NpcScript.m_CaiPiaoNpcUI = m_CaiPiaoNpcUI;
            }
        }
        TimeLastVal = Time.time;
    }
    void CheckNpcDeathExplode(PlayerEnum indexPlayer = PlayerEnum.Null)
    {
        if (DeathExplode == null)
        {
            return;
        }


        if (NpcScript != null && NpcScript.IsCaiPiaoZhanChe)
        {
            SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState deCaiType = SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe;
            //彩票boss或战车npc.
            if (NpcScript.GetIsBossNpc())
            {
                deCaiType = SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.JPBoss;
                AudioBeiJingCtrl.StopGameBeiJingAudio();
            }

            if (XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage != null)
            {
                int value = XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.GetPrintCaiPiaoValueByDeCaiState(deCaiType, SSCaiPiaoDataManage.SuiJiDaoJuState.BaoXiang,
                                                                                                                                                    NpcScript.m_DaiJinQuanState);
                if (DeathExplodePoint != null)
                {
                    //Vector3 pos = XkGameCtrl.GetInstance().GetWorldObjToScreenPos(objExplode.transform.position);
                    SSCaiPiaoDataManage.GameCaiPiaoData.DaiJinQuanState daiJinQuanType = NpcScript.m_DaiJinQuanState;
                    SSUIRoot.GetInstance().m_GameUIManage.CreatZhanCheBossCaiPiaoZhuanPan(indexPlayer, value, DeathExplodePoint.position, deCaiType, DeathExplode, daiJinQuanType);
                    //SSCaiPiaoLiZiManage caiPiaoLiZi = objExplode.GetComponent<SSCaiPiaoLiZiManage>();
                    //if (caiPiaoLiZi != null)
                    //{
                    //    caiPiaoLiZi.ShowNumUI(value, indexPlayer);
                    //}
                    //else
                    //{
                    //    Debug.LogWarning("CheckNpcDeathExplode -> caiPiaoLiZi was null.................");
                    //}
                    if (deCaiType == SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.JPBoss)
                    {
                        //只给boss产生爆炸粒子.
                        GameObject objExplode = (GameObject)Instantiate(DeathExplode, DeathExplodePoint.position, DeathExplodePoint.rotation);
                        objExplode.transform.parent = XkGameCtrl.NpcAmmoArray;
                        XkGameCtrl.CheckObjDestroyThisTimed(objExplode);

                        SSCaiPiaoLiZiManage caiPiaoLiZi = objExplode.GetComponent <SSCaiPiaoLiZiManage>();
                        if (caiPiaoLiZi != null)
                        {
                            caiPiaoLiZi.ShowNumUI(value, indexPlayer);
                        }
                        else
                        {
                            Debug.LogWarning("CheckNpcDeathExplode -> caiPiaoLiZi was null.................");
                        }
                    }
                }
            }

            //if (deCaiType == SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe)
            //{
            //    if (XkGameCtrl.GetInstance().m_CaiPiaoFlyData != null)
            //    {
            //        //初始化飞出的彩票逻辑.
            //        XkGameCtrl.GetInstance().m_CaiPiaoFlyData.InitCaiPiaoFly(transform.position, indexPlayer, SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe);
            //    }
            //    else
            //    {
            //        Debug.LogWarning("CreatLiZi -> m_CaiPiaoFlyData was null............");
            //    }
            //}
            //else if (deCaiType == SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.JPBoss)
            //{
            //    if (SSUIRoot.GetInstance().m_GameUIManage != null)
            //    {
            //        SSUIRoot.GetInstance().m_GameUIManage.InitCaiPiaoAnimation(XkGameCtrl.GetInstance().m_CaiPiaoFlyData.m_JPBossCaiPiaoFlyDt.TimeLeiJiaVal, indexPlayer);
            //    }

            //    if (XkGameCtrl.GetInstance().m_CaiPiaoFlyData != null)
            //    {
            //        //初始化烟花粒子的产生.
            //        XkGameCtrl.GetInstance().m_CaiPiaoFlyData.InitPlayCaiPiaoYanHua();
            //    }
            //    else
            //    {
            //        Debug.LogWarning("CreatLiZi -> m_CaiPiaoFlyData was null............");
            //    }
            //}
        }
        else
        {
            GameObject objExplode = (GameObject)Instantiate(DeathExplode, DeathExplodePoint.position, DeathExplodePoint.rotation);
            objExplode.transform.parent = XkGameCtrl.NpcAmmoArray;
            XkGameCtrl.CheckObjDestroyThisTimed(objExplode);
        }
    }
    /// <summary>
    /// 添加彩票给玩家.
    /// </summary>
    internal void AddCaiPiaoToPlayer(PlayerEnum indexPlayer, int caiPiao, GameCaiPiaoData.DeCaiState type, bool isPlayCaiPiaoNumAni = true)
    {
        int index = (int)indexPlayer - 1;

        if (index < 0 || index > 2)
        {
            UnityLogWarning("AddCaiPiaoToPlayer -> index was wrong! index ==== " + index);
            return;
        }

        //test
        //if (type != GameCaiPiaoData.DeCaiState.ZhanChe)
        //{
        //    return;
        //}
        //test

        if (type == GameCaiPiaoData.DeCaiState.JPBoss)
        {
            if (m_PcvrPrintCaiPiaoData[index].IsDaJiangCaiPiao == false)
            {
                m_PcvrPrintCaiPiaoData[index].IsDaJiangCaiPiao = true;
                //产生彩票大奖UI界面.
                if (SSUIRoot.GetInstance().m_GameUIManage != null)
                {
                    SSUIRoot.GetInstance().m_GameUIManage.CreatCaiPiaoDaJiangPanel(indexPlayer, caiPiao);
                }
            }
        }

        XKGlobalData.GetInstance().SetTotalOutPrintCards(XKGlobalData.GetInstance().m_TotalOutPrintCards + caiPiao);
        if (m_PcvrPrintCaiPiaoData[index].IsPrintCaiPiao)
        {
            //当前机位正在打印彩票.
            //将新得到的彩票存入缓冲区.
            m_PcvrPrintCaiPiaoData[index].CaiPiaoValCache += caiPiao;
            if (isPlayCaiPiaoNumAni == true)
            {
                //有播放彩票数字动画,等动画播完在更新彩票数字UI.
            }
            else
            {
                //没有播放彩票数字动画,直接更新彩票数字UI.
                if (SSUIRoot.GetInstance().m_GameUIManage != null)
                {
                    //显示玩家彩票数量.
                    SSUIRoot.GetInstance().m_GameUIManage.ShowPlayerCaiPiaoInfo(indexPlayer,
                                                                                m_PcvrPrintCaiPiaoData[index].CaiPiaoVal + m_PcvrPrintCaiPiaoData[index].CaiPiaoValCache, false, true);
                }
            }
            return;
        }

        m_PcvrPrintCaiPiaoData[index].IsPrintCaiPiao = true;
        m_PcvrPrintCaiPiaoData[index].CaiPiaoVal    += caiPiao;

        //if (isPlayCaiPiaoNumAni == true)
        //{
        //    //有播放彩票数字动画,等动画播完在更新彩票数字UI.
        //}
        //else
        //{
        //    //没有播放彩票数字动画,直接更新彩票数字UI.
        //    if (SSUIRoot.GetInstance().m_GameUIManage != null)
        //    {
        //        //显示玩家彩票数量.
        //        SSUIRoot.GetInstance().m_GameUIManage.ShowPlayerCaiPiaoInfo(indexPlayer,
        //            m_PcvrPrintCaiPiaoData[index].CaiPiaoVal + m_PcvrPrintCaiPiaoData[index].CaiPiaoValCache);
        //    }
        //}

        Debug.Log("AddCaiPiaoToPlayer ->CaiPiaoVal ===== " + m_PcvrPrintCaiPiaoData[index].CaiPiaoVal
                  + ", addCaiPiao ====== " + caiPiao
                  + ", coinToCaiPiao ==== " + XKGlobalData.GetInstance().m_CoinToCard);

        //这里添加pcvr打印彩票的消息.
        StartCoroutine(DelayPrintPlayerCaiPiao(indexPlayer, caiPiao, type));
        //pcvr.GetInstance().StartPrintPlayerCaiPiao(indexPlayer, caiPiao);
    }
Пример #26
0
    void Update()
    {
        UpdateDanHuaPingJi();
        if (Time.time - m_TimeStart >= m_TimeCreateChouJiang && IsCreateChouJiang == false)
        {
            IsCreateChouJiang = true;
            //创建玩家抽奖界面.
            if (SSUIRoot.GetInstance().m_GameUIManage != null)
            {
                SSPingJiData.PingJiLevel chouJiangPingJi = SSPingJiData.PingJiLevel.A;
                if (XkGameCtrl.GetInstance() != null && XkGameCtrl.GetInstance().m_PingJiData != null)
                {
                    chouJiangPingJi = XkGameCtrl.GetInstance().m_PingJiData.m_ChouJiangPingJi;
                }

                //是否可以抽奖.
                IsPlayerCanChouJiang = m_PlayerPingJiLevel < chouJiangPingJi ? false : true;
                if (IsPlayerCanChouJiang == true)
                {
                    //淡化隐藏评级界面.
                    StartDanHuaHiddenPingJiPanel();
                    //允许抽奖时才可以展示抽奖界面.
                    SSUIRoot.GetInstance().m_GameUIManage.CreatPlayerChouJiangUI(m_IndexPlayer, IsPlayerCanChouJiang);
                }
            }
        }

        if (Time.time - m_TimeStart >= m_TimeHidden && IsRemoveSelf == false && IsPlayerCanChouJiang == false)
        {
            //玩家分数不足,无法进行抽奖.
            SSPingJiData.PingJiLevel chouJiangPingJi = SSPingJiData.PingJiLevel.A;
            if (XkGameCtrl.GetInstance() != null && XkGameCtrl.GetInstance().m_PingJiData != null)
            {
                chouJiangPingJi = XkGameCtrl.GetInstance().m_PingJiData.m_ChouJiangPingJi;
            }

            if (m_PlayerPingJiLevel < chouJiangPingJi)
            {
                //玩家分数不足,无法进行抽奖.
                //玩家币值是否足够.
                bool isPlayerCoinEnough = XKGlobalData.GetPlayerCoinIsEnough(m_IndexPlayer);
                if (isPlayerCoinEnough == true)
                {
                    //玩家币值充足.
                    bool isCanXuMing = true;
                    if (XKGlobalData.GetInstance().m_SSGameXuMingData != null)
                    {
                        //当前机位是否可以续命.
                        isCanXuMing = XKGlobalData.GetInstance().m_SSGameXuMingData.GetIsCanXuMing(m_IndexPlayer);
                    }

                    if (isCanXuMing == true)
                    {
                        //玩家可以续命.
                        if (XkGameCtrl.GetIsActivePlayer(m_IndexPlayer) == true)
                        {
                            //玩家首次GG之后,没有设置信息.
                            //设置玩家状态信息.
                            XkGameCtrl.SetActivePlayer(m_IndexPlayer, false);
                        }

                        //是否可以继续进行免费游戏.
                        bool isCanMianFeiPlayGame = false;
                        if (XKGlobalData.GetInstance() != null)
                        {
                            isCanMianFeiPlayGame = XKGlobalData.GetInstance().GetIsCanMianFeiPlayGame(m_IndexPlayer);
                        }

                        if (isCanMianFeiPlayGame == false)
                        {
                            //玩家不可以继续进行免费游戏.
                            //玩家币值充足,需要对微信用户进行扣费.
                            if (pcvr.GetInstance().m_HongDDGamePadInterface != null)
                            {
                                //此时需要对微信付费玩家进行红点点账户扣费.
                                pcvr.GetInstance().m_HongDDGamePadInterface.OnNeedSubPlayerMoney(m_IndexPlayer);
                            }

                            //玩家付费激活游戏.
                            if (pcvr.GetInstance() != null && pcvr.GetInstance().m_HongDDGamePadInterface != null)
                            {
                                //发送玩家付费激活游戏的登录信息给服务器.
                                pcvr.GetInstance().m_HongDDGamePadInterface.SendPlayerFuFeiActiveGameInfoToServer(m_IndexPlayer);
                            }
                        }
                        else
                        {
                            //玩家可以继续进行免费游戏.
                            if (pcvr.GetInstance() != null && pcvr.GetInstance().m_HongDDGamePadInterface != null)
                            {
                                //发送玩家首次免费游戏登录信息给服务器.
                                pcvr.GetInstance().m_HongDDGamePadInterface.SendPlayerShouCiMianFeiInfoToServer(m_IndexPlayer);
                            }
                            //减少玩家免费次数.
                            XKGlobalData.GetInstance().SubMianFeiNum(m_IndexPlayer);
                        }

                        //当前机位续命一次.
                        if (XKGlobalData.GetInstance().m_SSGameXuMingData != null)
                        {
                            XKGlobalData.GetInstance().m_SSGameXuMingData.AddXuMingCount(m_IndexPlayer);
                        }
                    }

                    if (pcvr.GetInstance().m_HongDDGamePadInterface != null)
                    {
                        //此时需要对微信玩家进行的游戏时长信息发送给红点点服务器.
                        pcvr.GetInstance().m_HongDDGamePadInterface.SetPlayerEndGameTime(m_IndexPlayer);
                    }

                    if (SSUIRoot.GetInstance().m_GameUIManage != null)
                    {
                        //删除玩家评级界面.
                        SSUIRoot.GetInstance().m_GameUIManage.RemovePlayerPingJiUI(m_IndexPlayer);
                    }

                    SSPlayerScoreManage playerScoreManage = SSPlayerScoreManage.GetInstance(m_IndexPlayer);
                    if (playerScoreManage != null)
                    {
                        //当删除玩家评级界面的同时重置距玩家还差多少分数.
                        playerScoreManage.OnRemovePlayerPingJiPanel();
                    }
                }
                else
                {
                    //玩家币值不足.
                    //玩家币值不足,需要对微信用户进行扣费.
                    if (pcvr.GetInstance().m_HongDDGamePadInterface != null)
                    {
                        if (pcvr.GetInstance().m_HongDDGamePadInterface.GetPlayerIsFuFeiActiveGame(m_IndexPlayer) == true)
                        {
                            //付费激活游戏的玩家.
                            //此时需要对微信付费玩家进行红点点账户扣费.
                            pcvr.GetInstance().m_HongDDGamePadInterface.OnNeedSubPlayerMoney(m_IndexPlayer);
                        }
                    }

                    if (pcvr.GetInstance().m_HongDDGamePadInterface != null)
                    {
                        //此时需要对微信玩家进行的游戏时长信息发送给红点点服务器.
                        pcvr.GetInstance().m_HongDDGamePadInterface.SetPlayerEndGameTime(m_IndexPlayer);
                    }

                    //设置玩家状态信息.
                    XkGameCtrl.SetActivePlayer(m_IndexPlayer, false);
                    //玩家评级过低,显示倒计时界面.
                    DaoJiShiCtrl daoJiShiCom = DaoJiShiCtrl.GetInstance(m_IndexPlayer);
                    if (daoJiShiCom != null)
                    {
                        daoJiShiCom.StartPlayDaoJiShi();
                    }

                    if (SSUIRoot.GetInstance().m_GameUIManage != null)
                    {
                        //删除玩家评级界面.
                        SSUIRoot.GetInstance().m_GameUIManage.RemovePlayerPingJiUI(m_IndexPlayer);
                    }

                    SSPlayerScoreManage playerScoreManage = SSPlayerScoreManage.GetInstance(m_IndexPlayer);
                    if (playerScoreManage != null)
                    {
                        //当删除玩家评级界面的同时重置距玩家还差多少分数.
                        playerScoreManage.OnRemovePlayerPingJiPanel();
                    }
                }

                //if (SSUIRoot.GetInstance().m_GameUIManage != null)
                //{
                //    //删除玩家游戏抽奖界面UI.
                //    SSUIRoot.GetInstance().m_GameUIManage.RemovePlayerChouJiangUI(m_IndexPlayer, 0f);
                //}
            }
            //else
            //{
            //    //玩家评级达到抽奖水平,显示抽奖界面.
            //    if (SSUIRoot.GetInstance().m_GameUIManage != null)
            //    {
            //        SSUIRoot.GetInstance().m_GameUIManage.CreatPlayerChouJiangUI(m_IndexPlayer);
            //    }
            //}

            //if (SSUIRoot.GetInstance().m_GameUIManage != null)
            //{
            //    //删除玩家评级界面.
            //    SSUIRoot.GetInstance().m_GameUIManage.RemovePlayerPingJiUI(m_IndexPlayer);
            //}
        }
    }
    /// <summary>
    /// 收到WebSocket网络消息.
    /// </summary>
    public void OnMessageReceived(string message)
    {
        //SSDebug.LogError("test ---- OnMessageReceived -> message == " + message);
        //Debug.LogWarning("OnMessageReceived -> message == " + message);
        if (IsCheckXinTiaoMsg == true)
        {
            //心跳消息检测.
            if (message == m_XinTiaoReturnMsg)
            {
#if UNITY_EDITOR
                SSDebug.LogWarning("XinTiao Check Success!" + ", time == " + Time.time.ToString("f2"));
#endif
                if (XKGlobalData.GetInstance().IsDebugSocketXiTaoMsg == true)
                {
                    SSDebug.LogWarning("XinTiao Check Success!" + ", time == " + Time.time.ToString("f2"));
                }
                IsCheckXinTiaoMsg    = false;
                m_TimeSendXinTiaoMsg = Time.time;
                //删除网络故障,请检查网络并重启游戏.
                if (SSUIRoot.GetInstance().m_GameUIManage != null)
                {
                    SSUIRoot.GetInstance().m_GameUIManage.RemoveWangLuoGuZhangUI();
                }
            }
            return;
        }

        //JsonData jd = JsonMapper.ToObject(message);
        //string msgType = jd["type"].ToString();
        //switch(msgType)
        //{
        //    case "userInfo": //玩家登陆盒子信息.
        //        {
        //            //{"data":{"sex":1,"headUrl":"http://game.hdiandian.com/h5/public/image/head/93124.jpg","userName":"******","userId":"93124"},"type":"userInfo"}
        //            PlayerWeiXinData playerDt = new PlayerWeiXinData();
        //            playerDt.sex = jd["data"]["sex"].ToString();
        //            playerDt.headUrl = jd["data"]["headUrl"].ToString();
        //            playerDt.userName = jd["data"]["userName"].ToString();
        //            playerDt.userId = Convert.ToInt32(jd["data"]["userId"].ToString());
        //            OnNetReceivePlayerLoginBoxMsg(playerDt);
        //            break;
        //        }
        //    case "ReleasePlayer": //玩家退出盒子或其他消息.
        //        {
        //            //{"type":"ReleasePlayer","userId":"93124"}
        //            int userId = Convert.ToInt32(jd["userId"].ToString());
        //            OnNetReceivePlayerExitBoxMsg(userId);
        //            break;
        //        }
        //    case "directionAngle": //手柄方向消息.
        //        {
        //            //{"data":53,"type":"directionAngle","userId":"93124"}
        //            string dirVal = jd["data"].ToString();
        //            int userId = Convert.ToInt32(jd["userId"].ToString());
        //            OnNetReceiveDirectionAngleMsg(dirVal, userId);
        //            break;
        //        }
        //    case "actionOperation": //手柄按键消息.
        //        {
        //            //{"data":"fireBUp","type":"actionOperation","userId":"9"}
        //            string btVal = jd["data"].ToString();
        //            int userId = Convert.ToInt32(jd["userId"].ToString());
        //            OnNetReceiveActionOperationMsg(btVal, userId);
        //            break;
        //        }
        //}
    }
Пример #28
0
    /// <summary>
    /// 显示战车和boss的飞行彩票.
    /// </summary>
    void ShowCaiPiaoZhanCheBossFlyCaiPiao(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState deCaiType, PlayerEnum indexPlayer, Vector3 startPos, SSCaiPiaoDataManage.GameCaiPiaoData.DaiJinQuanState daiJinQuanType)
    {
        //Debug.LogWarning("Unity: ShowCaiPiaoZhanCheBossFlyCaiPiao -> deCaiType ========= " + deCaiType);
        if (m_ExplosionPrefab != null)
        {
            if (m_ExplosionPoint != null)
            {
                startPos = m_ExplosionPoint.transform.position;
                Destroy(m_ExplosionPoint);
            }

            if (deCaiType == SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe)
            {
                //只给战车产生爆炸粒子.
                GameObject objExplode = (GameObject)Instantiate(m_ExplosionPrefab, startPos, Quaternion.identity);
                objExplode.transform.parent = XkGameCtrl.NpcAmmoArray;
                XkGameCtrl.CheckObjDestroyThisTimed(objExplode);

                SSCaiPiaoLiZiManage caiPiaoLiZi = objExplode.GetComponent <SSCaiPiaoLiZiManage>();
                if (caiPiaoLiZi != null)
                {
                    caiPiaoLiZi.ShowNumUI(m_CaiPiaoNum, indexPlayer);
                }
                else
                {
                    Debug.LogWarning("CheckNpcDeathExplode -> caiPiaoLiZi was null.................");
                }
            }
        }

        if (deCaiType == SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe)
        {
            if (XkGameCtrl.GetInstance().m_CaiPiaoFlyData != null)
            {
                //初始化飞出的彩票逻辑.
                XkGameCtrl.GetInstance().m_CaiPiaoFlyData.InitCaiPiaoFly(startPos, indexPlayer, SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe, daiJinQuanType);
            }
            else
            {
                Debug.LogWarning("CreatLiZi -> m_CaiPiaoFlyData was null............");
            }
        }
        else if (deCaiType == SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.JPBoss)
        {
            if (SSUIRoot.GetInstance().m_GameUIManage != null)
            {
                SSUIRoot.GetInstance().m_GameUIManage.InitCaiPiaoAnimation(XkGameCtrl.GetInstance().m_CaiPiaoFlyData.m_JPBossCaiPiaoFlyDt.TimeLeiJiaVal, indexPlayer,
                                                                           deCaiType, SSCaiPiaoDataManage.GameCaiPiaoData.DaiJinQuanState.JPBossDaiJinQuan);
            }

            if (XkGameCtrl.GetInstance().m_CaiPiaoFlyData != null)
            {
                //初始化烟花粒子的产生.
                XkGameCtrl.GetInstance().m_CaiPiaoFlyData.InitPlayCaiPiaoYanHua();
            }
            else
            {
                Debug.LogWarning("CreatLiZi -> m_CaiPiaoFlyData was null............");
            }
        }
    }