Пример #1
0
    private void CreateLoadingTop()
    {
        if (m_Loading == null)
        {
            if (m_LoadingBack != null)
            {
                m_Loading      = Instantiate(m_LoadingBack) as GameObject;
                m_Loading.name = m_LoadingBack.name.Replace("Back", "Top");

                SSRoot root = m_Loading.GetComponent <SSRoot> ();
                if (root == null)
                {
                    Debug.LogWarning("You must to attach SSRoot to the root object of loading scene!");
                }
                else
                {
                    root.PreventLoadCallBack = true;
                }

                SetPosition(m_Loading, SHIELD_TOP_INDEX);
                SetCameras(m_Loading, SHIELD_TOP_INDEX);

                m_Loading.SetActive(false);
            }
        }
    }
Пример #2
0
    void CreateRoot()
    {
        if (Root == null && !Application.isPlaying)
        {
            Transform root = gameObject.transform;
            while (root.parent != null)
            {
                root = root.parent;
            }

            SSRoot ssRoot = root.GetComponent <SSRoot>();
            if (ssRoot == null)
            {
                root.gameObject.AddComponent <SSRoot>();
            }

            Root = ssRoot;
        }
    }
Пример #3
0
    void CreateRoot()
    {
        if (Root == null && !Application.isPlaying)
        {
            Transform root = gameObject.transform;
            while (root.parent != null)
            {
                root = root.parent;
            }

            SSRoot ssRoot = root.GetComponent<SSRoot>();
            if (ssRoot == null)
            {
                root.gameObject.AddComponent<SSRoot>();
            }

            Root = ssRoot;
        }
    }