Пример #1
0
 public SSGUIHandler(SSGUI.DrawGUIDelegate _onDraw)
 {
     if (_onDraw != null)
     {
         onDraw = _onDraw;
         SSGUI.Register(onDraw);
     }
 }
Пример #2
0
    void Awake()
    {
        SSGUI.Register(DrawGUI);
        Input.gyro.enabled = true;

                #if UNITY_EDITOR
        gyroAttitube = Quaternion.identity;
                #endif
    }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     SSGUI.Register(DrawGUI);
     Input.compass.enabled = true;
     Reset();
 }
Пример #4
0
 void OnDestroy()
 {
     SSGUI.Unregister(DrawGUI);
 }
Пример #5
0
	void Awake()
	{
		SSGUI.Register(DrawGUI);
	}
Пример #6
0
 // Use this for initialization
 void Start()
 {
     SSGUI.Register(DrawGUI);
     Input.gyro.enabled = true;
     Reset();
 }