public SSGUIHandler(SSGUI.DrawGUIDelegate _onDraw) { if (_onDraw != null) { onDraw = _onDraw; SSGUI.Register(onDraw); } }
void Awake() { SSGUI.Register(DrawGUI); Input.gyro.enabled = true; #if UNITY_EDITOR gyroAttitube = Quaternion.identity; #endif }
// Use this for initialization void Start() { SSGUI.Register(DrawGUI); Input.compass.enabled = true; Reset(); }
void OnDestroy() { SSGUI.Unregister(DrawGUI); }
void Awake() { SSGUI.Register(DrawGUI); }
// Use this for initialization void Start() { SSGUI.Register(DrawGUI); Input.gyro.enabled = true; Reset(); }