Пример #1
0
        /// <summary>
        /// Called before GameContext.Start()
        /// </summary>
        static void Load()
        {
            if (isInitialized)
            {
                return;
            }
            isInitialized = true;

            BaseObjects.Populate();
            SRCallbacks.OnLoad();
            PrefabUtils.ProcessReplacements();
            KeyBindManager.ReadBinds();
            GameContext.Instance.gameObject.AddComponent <ModManager>();
            GameContext.Instance.gameObject.AddComponent <KeyBindManager.ProcessAllBindings>();
            try
            {
                SRModLoader.LoadMods();
            }
            catch (Exception e)
            {
                Debug.LogError(e);
                ErrorGUI.CreateError($"{e.GetType().Name}: {e.Message}");
                return;
            }
            PostLoad();
        }
Пример #2
0
        public static void Postfix(GameObject gameObj)
        {
            var ident = gameObj.GetComponent <Identifiable>();

            if (ident)
            {
                SRCallbacks.OnActorSpawnCallback(ident.id, gameObj, ident.model);
            }
        }
Пример #3
0
 public static void Postfix(ZoneDirector.Zone zone, PlayerState __instance) => SRCallbacks.OnZoneEnteredCallback(zone, __instance);
Пример #4
0
 public static void Postfix(MainMenuUI __instance)
 {
     SRCallbacks.OnMainMenuLoad(__instance);
 }
Пример #5
0
 static void Prefix(SceneContext __instance)
 {
     SRCallbacks.PreSceneLoad(__instance);
 }
Пример #6
0
 static void Postfix(SceneContext __instance)
 {
     SRCallbacks.OnSceneLoaded(__instance);
 }