static public void LoginGet(NetworkMessage netMsg) { tempConn = netMsg.conn; Message_Sr.LoginSendMess_Sr Aut = netMsg.ReadMessage <Message_Sr.LoginSendMess_Sr>(); int accID = -1; if (SQL_FindLogPass.CheckLP(Aut.log, Aut.pass, out data, out accID)) { AccountData acc = new AccountData(); acc.conn = netMsg.conn; acc.login = Aut.log; acc.password = Aut.pass; acc.accountID = accID; int sessionID = -1; if (freeSlots.Count > 0) { sessionID = freeSlots[0]; freeSlots.RemoveAt(0); Accounts[sessionID] = acc; } else { sessionID = Accounts.Count; Accounts.Add(acc); } ConnectionIDList.Add(netMsg.conn.connectionId, sessionID); AccountOnline.Add(accID, true); Message_Sr.CharData charsList = new Message_Sr.CharData(); charsList.index = sessionID; charsList.players = data; netMsg.conn.Send(Networking_msgType_Sr.PlayerDataGet, charsList.Serialize()); } }