/// <summary> /// Test ave record and fill to elo table if elo table dont exist build 3 position the table /// </summary> private void EloExist() // zle kazdy ma ave record { EloTable table; GameScore bestAvePlayer; for (int i = 1; i <= 3; i++) { if (!(VievModel.Exist(i))) { myBaseSqlite.AddPlayerElo(new EloTable()); table = myBaseSqlite.GetPlayerElo(i); if (i <= match.playerCount) { if (match.aveList[i - 1] > table.ratioBest) { table.elo = match.DictGameScore()[i].elo; table.name = match.DictGameScore()[i].name; table.ratioBest = match.DictGameScore()[i].Ratio; myBaseSqlite._dbconnection.Update(table); for (int j = 1; j <= match.playerCount; j++) { match.DictGameScore().TryGetValue(j, out GameScore bestAve); if (bestAve.Ratio == match.aveList[i - 1]) { bestAvePlayer = bestAve; bestAve.RatioRecord = true; // Ave Record continue; } } } } } else { table = myBaseSqlite.GetPlayerElo(i); if (i <= match.playerCount) { if (match.aveList[i - 1] > table.ratioBest) { table.elo = match.DictGameScore()[i].elo; table.name = match.DictGameScore()[i].name; table.ratioBest = match.DictGameScore()[i].Ratio; myBaseSqlite._dbconnection.Update(table); for (int j = 1; j <= match.playerCount; j++) { match.DictGameScore().TryGetValue(j, out GameScore bestAve); if (bestAve.Ratio == match.aveList[i - 1]) { bestAvePlayer = bestAve; bestAve.RatioRecord = false; // Ave Record continue; } } } } } //log string logEloExist = "EloExist() :" + myBaseSqlite.GetPlayerElo(i).ratioBest + " = " + myBaseSqlite.GetPlayerElo(i).name; System.Diagnostics.Debug.WriteLine(logEloExist); sets.AddLogs(logEloExist); } }