public void Awake() { GameObject player = GameObject.Find("Player"); sp = player.GetComponent <SP_TwoTower>(); rotary = player.GetComponent <RR_TwoTower>(); dl = player.GetComponent <DL_TwoTower>(); Debug.Log(sp.sceneName); if (sp.sceneName == "TwoTower_foraging") { reward = GameObject.Find("Reward"); } else { reward0 = GameObject.Find("Reward0"); reward1 = GameObject.Find("Reward1"); } panoCam = GameObject.Find("panoCamera"); panoCam.transform.eulerAngles = new Vector3(0.0f, -90.0f, 0.0f); initialPosition = new Vector3(0f, 6f, -50.0f); towerJitter = .2f * (UnityEngine.Random.value - .5f); wallJitter = .2f * (UnityEngine.Random.value - .5f); bckgndJitter = .2f * (UnityEngine.Random.value - .5f); LickHistory = new ArrayList(); }
private void Awake() { player = GameObject.Find("Player"); sp = player.GetComponent <SP_TwoTower>(); pc = player.GetComponent <PC_TwoTower>(); Pr_vec = new float[] { .0061f, .0068f, .0074f, .0081f, .0089f, .0097f, .0105f, .0114f, 0.0124f, .0133f, .0143f, .0154f, .0165f, .0176f, .0188f, .020f, .0212f, .0224f, .0237f, .0249f, .0261f, .0274f, .0286f, .0298f, .031f, .0321f, .0332f, .0343f, .0353f, .0362f, .0371f, .0379f, .0386f, .0392f, .0398f, .0402f, .0406f, .0409f, .0410f, .0411f }; P_corrector_vec = new float[] { .0217f, .0219f, .0222f, .0224f, .0226f, .0228f, .0230f, .0232f, .0234f, .0236f, .0238f, .0240f, .0242f, .0244f, .0246f, .0247f, .0249f, .0251f, .0252f, .0253f, .255f, .0256f, .0257f, .0259f, .0260f, .0261f, .0262f, .0263f, .0263f, .0264f, .0265f, .0266f, .0266f, .0267f, .0267f, .0267f, .0268f, .0268f, .0268f, .0268f }; trialHistory = new ArrayList(); for (int i = 0; i < 40; i++) { trialHistory.Add(.5f); } ; sp.numTrialsTotal = numBaselineTrials + numTrainingTrials + numTestTrials; }
// Use this for initialization void Start() { GameObject player = GameObject.Find("Player"); sp = player.GetComponent <SP_TwoTower>(); pc = player.GetComponent <PC_TwoTower>(); texture = new Texture2D(1, 1); renderers = GetComponentsInChildren <Renderer>(); foreach (var r in renderers) { // Do something with the renderer here... r.material.mainTexture = texture; // like disable it for example. } // jitter = .2f * (UnityEngine.Random.value - .5f); if (!sp.BlockWalls) { float tmp_morph = pc.towerJitter + sp.morph; color = Color.Lerp(Color.green, Color.blue, tmp_morph); } else { color = Color.Lerp(Color.green, Color.blue, .5f); } texture.SetPixel(1, 1, color); texture.filterMode = FilterMode.Point; texture.Apply(); }
public void Awake() { // for saving data GameObject player = GameObject.Find("Player"); sp = player.GetComponent <SP_TwoTower>(); pc = player.GetComponent <PC_TwoTower>(); }
// Use this for initialization void Start() { player = GameObject.Find("Player"); sp = player.GetComponent <SP_TwoTower>(); pc = player.GetComponent <PC_TwoTower>(); reward = GameObject.Find("Reward"); }
// Use this for initialization void Start() { player = GameObject.Find("Player"); sp = player.GetComponent <SP_TwoTower>(); rr = player.GetComponent <RR_TwoTower>(); nPixels = dim1 * dim2; StartCoroutine(DrawRandBlocks()); }
void Start() { // for saving data GameObject player = GameObject.Find("Player"); sp = player.GetComponent <SP_TwoTower>(); pc = player.GetComponent <PC_TwoTower>(); notes = player.GetComponent <Notes>(); Debug.Log(sp.numTraversals); }
// Use this for initialization void Start() { player = GameObject.Find("Player"); sp = player.GetComponent <SP_TwoTower>(); rr = player.GetComponent <RR_TwoTower>(); to = player.GetComponent <DebiasingAlg_TwoTower>(); SineWalls = GameObject.Find("SineWalls"); BlockWalls = GameObject.Find("BlockWalls"); }
void Awake() { player = GameObject.Find("Player"); sp = player.GetComponent <SP_TwoTower>(); pc = player.GetComponent <PC_TwoTower>(); //to = player.GetComponent<DebiasingAlg_TwoTower>(); to = player.GetComponent <TrialOrdering_TwoTower>(); baseline_half = (int)to.numBaselineTrials / 2; baseline_quart = (int)Mathf.Min(to.numBaselineTrials / 4, 10f); }
public void Awake() { // set speed speedBool = 0; // connect to playerController script GameObject player = GameObject.Find("Player"); pc = player.GetComponent <PC_TwoTower>(); sp = player.GetComponent <SP_TwoTower>(); }
// Use this for initialization void Start() { player = GameObject.Find("Player"); sp = player.GetComponent <SP_TwoTower>(); //blackCam = GameObject.Find("Black Camera"); rr = player.GetComponent <RR_TwoTower>(); to = player.GetComponent <DebiasingAlg_TwoTower_4Way>(); reward0 = GameObject.Find("Reward0"); reward1 = GameObject.Find("Reward1"); timeout0 = GameObject.Find("Timeout0"); timeout1 = GameObject.Find("Timeout1"); }
// Use this for initialization void Start() { player = GameObject.Find("Player"); sp = player.GetComponent <SP_TwoTower>(); pc = player.GetComponent <PC_TwoTower>(); cameras = GetComponentsInChildren <Camera>(); foreach (var cam in cameras) { cam.clearFlags = CameraClearFlags.SolidColor; } }
// public float jitter; // Use this for initialization void Start() { player = GameObject.Find("Player"); sp = player.GetComponent <SP_TwoTower>(); pc = player.GetComponent <PC_TwoTower>(); //blackCam = GameObject.Find("Black Camera"); rr = player.GetComponent <RR_TwoTower>(); // trialOrder = player.GetComponent<TrialOrdering_Test>(); eWall = GameObject.Find("East Wall"); eastRenderer = eWall.GetComponent <Renderer>(); wWall = GameObject.Find("West Wall"); westRenderer = wWall.GetComponent <Renderer>(); morph = sp.morph; }
private void Awake() { player = GameObject.Find("Player"); sp = player.GetComponent <SP_TwoTower>(); pc = player.GetComponent <PC_TwoTower>(); }