public IdleState(Entity entity, EnemyStateMachine stateMachine, string animBoolName, SO_IdleState stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }
public E1_IdleState(Entity entity, EnemyStateMachine stateMachine, string animBoolName, SO_IdleState stateData, Enemy1 enemy) : base(entity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }