protected override void Start() { base.Start(); skillData = Resources.Load <SO_EMPCaltrop>("Scriptable Objects/Skills/Complementary/" + _owner.weightModule.prefix + GetSkillName() + _owner.weightModule.sufix) as SO_EMPCaltrop; LoadPrefabs(); }
public DMM_EMPCaltrop Spawn(Vector3 spawnPos, Vector3 fwd, string emmitter, Action <DMM_EMPCaltrop> activationCallback, SO_EMPCaltrop data) { skillData = data; transform.position = spawnPos; transform.forward = fwd; gameObject.tag = emmitter; _activationCallback = activationCallback; _lifeTime = 0; //Test //_coll.isTrigger = true; return(this); }