Пример #1
0
 private void Update()
 {
     for (int i = 0; i < m_listSOFile_MonsterSpawn.Count; i++)
     {
         SOFile_MonsterSpawn p_SOFile_MonsterSpawn = m_listSOFile_MonsterSpawn[i];
         if (p_SOFile_MonsterSpawn.f_SpawnTime <= m_listPresentTimeCheck[i])
         {
             m_listPresentTimeCheck[i] = 0f;
             SpawnMoster(i, false);
             continue;
         }
         else
         {
             m_listPresentTimeCheck[i] += Time.deltaTime;
         }
     }
 }
Пример #2
0
    public override void SpawnMoster(int nIndex, bool bFlagMyTeam)
    {
        SOFile_MonsterSpawn p_SOFile_MonsterSpawn = m_listSOFile_MonsterSpawn[nIndex];

        GameObject p_SpawnMonster = Instantiate(p_SOFile_MonsterSpawn.characterCtrl.gameObject);
        Vector3    p_VecCharScale = p_SpawnMonster.transform.localScale;

        p_VecCharScale.x *= -1;
        p_SpawnMonster.transform.localScale = p_VecCharScale;
        p_SpawnMonster.tag = bFlagMyTeam ? "Player" : "Enemy";
        p_SpawnMonster.transform.position = spawnPos.position;

        CharactorCtrl nCharacterCtrl = p_SpawnMonster.GetComponent <CharactorCtrl>();

        if (nCharacterCtrl != null)
        {
            nCharacterCtrl.SetupSpawnBase(this, m_SpawnBaseOtherSide);
            nCharacterCtrl.SetStat(p_SOFile_MonsterSpawn.characterCtrl.gameObject.name);
            m_listCharCtrl_Use.Add(nCharacterCtrl);
        }
    }