Пример #1
0
 public void ActorStats(SOActorModel actorModel)
 {
     health      = actorModel.health;
     travelSpeed = actorModel.speed;
     hitPower    = actorModel.hitPower;
     score       = actorModel.score;
 }
 void CreatePlayer()
 {
     //been shopping
     if (GameObject.Find("UpgradedShip"))
     {
         upgradedShip = true;
     }
     //not shopped or died
     //default ship build
     if (!upgradedShip || GameManager.Instance.Died)
     {
         GameManager.Instance.Died = false;
         actorModel = Object.Instantiate(Resources.Load("Script/ScriptableObject/Player_Default")) as SOActorModel;
         playerShip = GameObject.Instantiate(actorModel.actor,
                                             this.transform.position, Quaternion.Euler(0, 180, 0)) as GameObject;
         playerShip.GetComponent <IActorTemplate>().ActorStats(actorModel);
     }
     //apply the shop upgrades
     else
     {
         playerShip = GameObject.Find("UpgradedShip");
     }
     playerShip.transform.rotation   = Quaternion.Euler(-90, 180, 0);
     playerShip.transform.localScale = new Vector3(60, 60, 60);
     playerShip.GetComponentInChildren <ParticleSystem>().transform.localScale = new Vector3(25, 25, 25);
     playerShip.name = "Player";
     playerShip.transform.SetParent(this.transform);
     playerShip.transform.position = Vector3.zero;
     playerShip.GetComponent <PlayerTransition>().enabled = true;
 }
Пример #3
0
 //ACTORSTATS
 public void ActorStats(SOActorModel actorModel)
 {
     health      = actorModel.health;
     travelSpeed = actorModel.speed;
     hitPower    = actorModel.hitPower;
     fire        = actorModel.actorsBullets;
 }
Пример #4
0
 public void ActorStats(SOActorModel actorModel)
 {
     _health      = actorModel.health;
     _travelSpeed = actorModel.speed;
     _hitPower    = actorModel.hitPower;
     _fire        = actorModel.actorBullets;
 }
Пример #5
0
 public void ActorStats(SOActorModel actorModel)
 {
     health = actorModel.health;
     GetComponent <NavMeshAgent>().speed = actorModel.speed;
     hitPower = actorModel.hitPower;
     score    = actorModel.score;
 }
Пример #6
0
 public void ActorStats(SOActorModel actorModel)
 {
     hitPower    = actorModel.hitPower;
     health      = actorModel.health;
     travelSpeed = actorModel.speed;
     actor       = actorModel.actor;
 }
Пример #7
0
    void CreatePlayer()
    {
        actorModel = Object.Instantiate(Resources.Load("Script/ScriptableObject/Player_Default")) as SOActorModel;
        playerShip = GameObject.Instantiate(actorModel.actor) as GameObject;
        playerShip.GetComponent <Player>().ActorStats(actorModel);

        playerShip.transform.rotation   = Quaternion.Euler(-90, 180, 0);
        playerShip.transform.localScale = new Vector3(60, 60, 60);
        playerShip.name = "Player";
        playerShip.transform.SetParent(this.transform);
        playerShip.transform.position = Vector3.zero;
    }
Пример #8
0
    private void CreatePlayer()
    {
        // CREATE PLAYER
        _actorModel = Instantiate(Resources.Load(PathName.PLAYER_DEFAULT)) as SOActorModel;
        _playerShip = Instantiate(_actorModel.actor) as GameObject;
        _playerShip.GetComponent <Player>().ActorStats(_actorModel);

        // SET PLAYER UP
        _playerShip.transform.rotation   = Quaternion.Euler(0, 180, 0);
        _playerShip.transform.localScale = new Vector3(60, 60, 60);
        _playerShip.name = ObjectName.Player;
        _playerShip.transform.SetParent(this.transform);
        _playerShip.transform.position = Vector3.zero;
    }