Пример #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (FindObjectOfType <SNKGameController>().IsPlaying)
     {
         SNKPlayerController  playerController = FindObjectOfType <SNKPlayerController>();
         GameObject           collidedObject   = collision.gameObject;
         SNKPlayerHeadSegment head             = collidedObject.GetComponent <SNKPlayerHeadSegment>();
         SNKPlayerBodySegment body             = collidedObject.GetComponent <SNKPlayerBodySegment>();
         if (head != null || body != null)
         {
             playerController.health.IncrementCurrentHealth(-50);
             GameObject.Destroy(gameObject);
         }
     }
 }
Пример #2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        SNKSpaceShip spaceShip = collision.gameObject.GetComponent <SNKSpaceShip>();

        if (spaceShip != null && spaceShip.targetStation == this)
        {
            RecieveShip(spaceShip);
        }
        SNKPlayerHeadSegment player = collision.gameObject.GetComponent <SNKPlayerHeadSegment>();

        if (player != null)
        {
            playerController.health.IncrementCurrentHealth(-500);
            GameObject.Destroy(gameObject);
        }
    }
Пример #3
0
 // Start is called before the first frame update
 void Start()
 {
     radar = gameObject.GetComponent <CircleCollider2D>();
     head  = GameObject.FindObjectOfType <SNKPlayerHeadSegment>();
 }