// Start is called before the first frame update void Start() { gameController = FindObjectOfType <SNKGameController>(); player = FindObjectOfType <SNKPlayerHeadSegment>().transform; range = 15f; rotationSpeed = 60f; timer = 0; shootSpeed = 3f; myColor = Color.HSVToRGB(Random.Range(0f, 1f), 1, 1); }
// Start is called before the first frame update public virtual void Start() { gameController = FindObjectOfType <SNKGameController>(); playerController = FindObjectOfType <SNKPlayerController>(); rigid = gameObject.GetComponent <Rigidbody2D>(); Speed = 5f; initialized = false; IsMoving = true; upRotation = Quaternion.Euler(0, 0, 0); leftRotation = Quaternion.Euler(0, 0, 90); rightRotation = Quaternion.Euler(0, 0, 270); downRotation = Quaternion.Euler(0, 0, 180); gameObject.tag = "Player"; }