/// <summary> /// 队伍创建 /// </summary> /// <param name="containerID">容器ID</param> /// <param name="hard">难度级别</param> public void SendTeamCreateMsg(int areaID, int index, int hard) { var player = PlayerManager.Instance.FindHeroDataModel(); SMsgTeamCreate_CS sMsgTeamCreate = new SMsgTeamCreate_CS() { dwEctypeID = (uint)areaID, dwActorID = (uint)player.ActorID, byEctypeIndex = (byte)index, byDiff = (byte)hard }; Package pkg = sMsgTeamCreate.GeneratePackage(); this.Request(pkg); }
//队伍创建 public void SendTeamCreateMsg() { var player = PlayerManager.Instance.FindHeroDataModel(); var teamProp = TeamManager.Instance.MyTeamProp; SMsgTeamCreate_CS sMsgTeamCreate = new SMsgTeamCreate_CS() { dwEctypeID = (uint)teamProp.TeamContext.dwEctypeId, dwActorID = (uint)player.ActorID, byDiff = (byte)teamProp.TeamContext.byEctypeDifficulty }; Package pkg = sMsgTeamCreate.GeneratePackage(); //TraceUtil.Log("发送队伍创建"); this.Request(pkg); }