/// <summary> /// 新好友请求 /// </summary> CommandCallbackType RecvAddFriendHandle(byte[] dataBuffer, int socketID) { SMsgAdddFriends_SC sMsgAdddFriends_SC = SMsgAdddFriends_SC.ParsePackage(dataBuffer); PanelElementDataModel panelElement = new PanelElementDataModel(); panelElement.sMsgRecvAnswerFriends_SC = sMsgAdddFriends_SC.sMsgRecvAnswerFriends_SC; panelElement.RequestTime = sMsgAdddFriends_SC.tCurTime; panelElement.BtnType = ButtonType.AddFriend; FriendDataManager.Instance.IsCreateFriendUI = true; FriendDataManager.Instance.RegRequestData(panelElement); if (GameManager.Instance.CreateEntityIM) { UIEventManager.Instance.TriggerUIEvent(UIEventType.PlayMainBtnAnim, UI.MainUI.UIType.Friend); } else { PlayerFactory.Instance.RegisterPlayerAfterSceneLoadedFun("RecvAddFriendHandle", () => { UIEventManager.Instance.TriggerUIEvent(UIEventType.PlayMainBtnAnim, UI.MainUI.UIType.Friend); }); } return(CommandCallbackType.Continue); }
//[MarshalAs(UnmanagedType.ByValArray, SizeConst = 19)] //public char[] cSendRequestName; //发送好友请求的玩家的名字 public static SMsgAdddFriends_SC ParsePackage(byte[] dataBuffer) { SMsgAdddFriends_SC sMsgAdddFriends_SC = new SMsgAdddFriends_SC(); int of = 0; of += PackageHelper.ReadData(dataBuffer.Skip(of).ToArray(), out sMsgAdddFriends_SC.dSendRequestActorID); of += PackageHelper.ReadData(dataBuffer.Skip(of).ToArray(), out sMsgAdddFriends_SC.dReceiverActorID); of += PackageHelper.ReadData(dataBuffer.Skip(of).ToArray(), out sMsgAdddFriends_SC.tCurTime); byte[] buffer; of += PackageHelper.ReadData(dataBuffer.Skip(of).ToArray(), out buffer, Marshal.SizeOf(typeof(SMsgRecvAnswerFriends_SC))); sMsgAdddFriends_SC.sMsgRecvAnswerFriends_SC = SMsgRecvAnswerFriends_SC.ParsePackage(buffer); //sMsgAdddFriends_SC.dSendRequestActorID = BitConverter.ToUInt32(dataBuffer, 0); //sMsgAdddFriends_SC.tCurTime = BitConverter.ToUInt64(dataBuffer, 4); //int dataLength = 19 + 4 + 4 + 4 + 4 + 4 + 4 + 4; //等于Mashal.Sizeof(SMsgRecvAnswerFriends_SC); //sMsgAdddFriends_SC.cSendRequestName = BitConverter.ToString(dataBuffer, 4, 19).ToCharArray(); return(sMsgAdddFriends_SC); }