internal static void UpdateMemberSp(Character source, Character target) { SMSG_PARTYMEMBERSPINFO spkt = new SMSG_PARTYMEMBERSPINFO(); spkt.Index = 1; spkt.ActorId = target.id; spkt.Sp = target.SP; spkt.SpMax = target.SPMAX; spkt.SessionId = source.id; source.client.Send((byte[])spkt); }