CommandCallbackType PVPReadyHandle(byte[] dataBuffer, int socketID) { SMSGEctypePvpReady_SC sMSGEctypePvpReady_SC = SMSGEctypePvpReady_SC.ParsePackage(dataBuffer); //TraceUtil.Log("=======准备读秒: " + sMSGEctypePvpReady_SC.dwReadyTime); RaiseEvent(EventTypeEnum.PVPReady.ToString(), sMSGEctypePvpReady_SC); return(CommandCallbackType.Continue); }
void PVPReadyHandle(INotifyArgs arg) { SMSGEctypePvpReady_SC readyData = (SMSGEctypePvpReady_SC)arg; Label_ReadyTime.gameObject.SetActive(true); m_readyTime = (int)readyData.dwReadyTime; Label_ReadyTime.text = m_readyTime.ToString(); InvokeRepeating("ReadyTiming", 1f, 1f); }