Пример #1
0
 protected virtual void OnSMLPMessageReceived(SMLPMessage msg)
 {
     if (SMLPMessageReceived != null)
     {
         SMLPMessageReceived(this, msg);
     }
 }
Пример #2
0
 /// <summary>
 /// Verschickt eine SMLP-Nachricht an den angegebenen Client
 /// </summary>
 /// <param name="msg">Die Nachricht</param>
 /// <param name="client">Der Client</param>
 public void SendMessage(SMLPMessage msg, ClientInfo client)
 {
     if (client.IPAddress != null)
     {
         Log("Send: " + msg.Data.Length + " bytes");
         msg.WriteMessage(this.udp_client, client.GetUDPEndPoint());
     }
 }
Пример #3
0
 /// <summary>
 /// Wenn Audio aufgenommen wurde, wird es an die anderen
 /// Teilnehmer geschickt
 /// </summary>
 /// <param name="audio">Das aufgenommene Audio</param>
 public void ShareAudio(byte[] audio)
 {
     if (IsConnected)
     {
         SMLPMessage smlp = Connection.CreateMessage(audio, SMLPMessage.AUDIO);
         Connection.MulticastMessage(smlp);
     }
 }
Пример #4
0
        /// <summary>
        /// Erstellt eine SMLP-Nachricht und personalisiert diese für den
        /// lokalen Computer
        /// </summary>
        /// <param name="data">Die Daten als Byte-Array, werden nicht weiter verarbeitet</param>
        /// <param name="localReceiver">Der LOCAL_RECEIVER (Siehe ScrumNetwork.Protocol.SMLPMessage)</param>
        /// <returns>Die Nachricht</returns>
        public SMLPMessage CreateMessage(byte[] data, short localReceiver)
        {
            SMLPMessage msg = new SMLPMessage();

            msg.SenderID      = LocalClient.ClientID;
            msg.Data          = data;
            msg.LocalReceiver = localReceiver;
            return(msg);
        }
Пример #5
0
 /// <summary>
 /// Versendet eine SMLP-Nachricht an alle verbundenen Clients
 /// </summary>
 /// <param name="msg">Die Nachricht</param>
 public void MulticastMessage(SMLPMessage msg)
 {
     foreach (ClientInfo ci in ConnectedClients.Values)
     {
         if (ci.ClientID != msg.SenderID && ci.ClientID != this.LocalClient.ClientID && ci.UdpPort > 0)
         {
             SendMessage(msg, ci);
         }
     }
 }
Пример #6
0
        /// <summary>
        /// Wenn beim Bearbeiten eines Items der Inhalt eines Textfelds bearbeitet wurde,
        /// wird an dieser Stelle der Status des Textfelds den anderen Teilnehmern mitgeteilt.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Database_NetworkDataAvailable(object sender, ScrumTouchkit.Events.TextBoxStateEventArgs e)
        {
            if (!IsConnected)
            {
                return;
            }
            SMLPMessage msg = Connection.CreateMessage(e.State, e.Data.ItemID);

            Connection.MulticastMessage(msg);
        }
Пример #7
0
        /// <summary>
        /// Wartet auf neue SMLP Nachrichten am UDP-Port
        /// </summary>
        protected void ListenForSMLP()
        {
            SMLPMessage message;

            while (!IsClosing)
            {
                try
                {
                    message = SMLPMessage.ReadNextMessage(udp_client);
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.Message);
                    break;
                }
                if (message != null)
                {
                    OnSMLPMessageReceived(message);
                }
            }
        }