internal override void LoadSLUIObject(SLUIManager manager, Object original)
        {
            // invoke base method
            base.LoadSLUIObject(manager, original);

            // get original
            Original = (GameObject)original;

            // collect components
            rectTransform = AddComponent <SLUIRectTransform>();
        }
Пример #2
0
        private void Awake()
        {
            // lul
            Screen.fullScreen = false;

            SLUIWorker.LookForCustomTypes();

            Manager = SLUIManager.CreateNew(SLUIName, Root, Environment.CurrentDirectory + "\\" + WorkDirectory);
            Manager.AddFiles(LuaFiles);
            Manager.Reload();
        }