Пример #1
0
        private static void GetFarmHouseSpouseRooms(FarmHouse fh, List <string> orderableSpouses, out List <string> orderedSpouses, out List <string> customSpouses)
        {
            SMonitor.Log($"Getting {orderableSpouses.Count} spouse rooms");
            customSpouses = new List <string>();
            for (int i = orderableSpouses.Count - 1; i >= 0; i--)
            {
                if (ModEntry.customRoomData.TryGetValue(orderableSpouses[i], out SpouseRoomData srd) && !srd.islandFarmHouse && (srd.upgradeLevel == fh.upgradeLevel || srd.upgradeLevel < 0) && srd.startPos.X > -1)
                {
                    SMonitor.Log($"{orderableSpouses[i]} has custom spouse room");
                    customSpouses.Add(orderableSpouses[i]);
                    orderableSpouses.RemoveAt(i);
                }
            }

            orderedSpouses = new List <string>();
            string[] roomOrder = Config.SpouseRoomOrder.Split(',');
            foreach (string str in roomOrder)
            {
                string s = str.Trim();
                if (orderableSpouses.Contains(s))
                {
                    SMonitor.Log($"{s} has custom room order");
                    orderedSpouses.Add(s);
                    orderableSpouses.Remove(s);
                }
            }
            foreach (string str in orderableSpouses)
            {
                SMonitor.Log($"{str} has no customization");
                orderedSpouses.Add(str);
                Config.SpouseRoomOrder += (Config.SpouseRoomOrder.Trim().Length > 0 ? "," : "") + str;
            }
            SHelper.WriteConfig(Config);
        }
Пример #2
0
        public static List <string> ReorderSpousesForSleeping(List <string> sleepSpouses)
        {
            List <string> configSpouses = Config.SpouseSleepOrder.Split(',').Where(s => s.Length > 0).ToList();
            List <string> spouses       = new List <string>();

            foreach (string s in configSpouses)
            {
                if (sleepSpouses.Contains(s))
                {
                    spouses.Add(s);
                }
            }

            foreach (string s in sleepSpouses)
            {
                if (!spouses.Contains(s))
                {
                    spouses.Add(s);
                    configSpouses.Add(s);
                }
            }
            string configString = string.Join(",", configSpouses);

            if (configString != Config.SpouseSleepOrder)
            {
                Config.SpouseSleepOrder = configString;
                SHelper.WriteConfig(Config);
            }

            return(spouses);
        }
Пример #3
0
        public static bool Toolbar_draw_prefix(Toolbar __instance, SpriteBatch b, ref float ___transparency, List <ClickableComponent> ___buttons, ref Item ___hoverItem)
        {
            if (!Config.EnableMod)
            {
                return(true);
            }
            if (Game1.activeClickableMenu != null && !Config.ShowWithActiveMenu)
            {
                return(false);
            }
            float   scale           = 1f;
            int     breadth         = (int)Math.Round(800 * scale);
            int     girth           = (int)Math.Round(96 * scale);
            Point   playerGlobalPos = Game1.player.GetBoundingBox().Center;
            Vector2 playerGlobalVec = new Vector2(playerGlobalPos.X, playerGlobalPos.Y);
            Vector2 playerLocalVec  = Game1.GlobalToLocal(Game1.viewport, playerGlobalVec);
            int     marginX         = Utility.makeSafeMarginX(8);
            int     marginY         = Utility.makeSafeMarginY(8);
            Point   newPos          = new Point(__instance.xPositionOnScreen, __instance.yPositionOnScreen);

            if (Game1.options.pinToolbarToggle)
            {
                ___transparency = Math.Min(1f, ___transparency + 0.075f);
                bool transparent;
                switch (Config.PinnedPosition)
                {
                case "bottom":
                    transparent = playerLocalVec.Y > Game1.viewport.Height - girth - Config.MarginY;
                    __instance.yPositionOnScreen  = Game1.uiViewport.Height - girth - Config.MarginY;
                    __instance.yPositionOnScreen += 8;
                    __instance.yPositionOnScreen -= marginY;
                    __instance.xPositionOnScreen  = Game1.uiViewport.Width / 2 - breadth / 2 + Config.OffsetX;
                    break;

                case "left":
                    transparent = playerLocalVec.X < 96 + Config.MarginX;
                    __instance.xPositionOnScreen  = Config.MarginX;
                    __instance.xPositionOnScreen -= 8;
                    __instance.xPositionOnScreen += marginY;
                    __instance.yPositionOnScreen  = Game1.uiViewport.Height / 2 - breadth / 2 + Config.OffsetY;
                    break;

                case "right":
                    transparent = playerLocalVec.X > Game1.viewport.Width - girth - Config.MarginX;
                    __instance.xPositionOnScreen  = Game1.uiViewport.Width - girth - Config.MarginX;
                    __instance.xPositionOnScreen += 8;
                    __instance.xPositionOnScreen -= marginY;
                    __instance.yPositionOnScreen  = Game1.uiViewport.Height / 2 - breadth / 2 + Config.OffsetY;
                    break;

                case "top":
                    transparent = playerLocalVec.Y < 96 + Config.MarginY;
                    __instance.yPositionOnScreen  = Config.MarginY;
                    __instance.yPositionOnScreen -= 8;
                    __instance.yPositionOnScreen += marginY;
                    __instance.xPositionOnScreen  = Game1.uiViewport.Width / 2 - breadth / 2 + Config.OffsetX;
                    break;

                default:
                    transparent = false;
                    break;
                }
                if (transparent)
                {
                    ___transparency = Math.Max(0.33f, ___transparency - 0.15f);
                }
            }
            else if (__instance.xPositionOnScreen == -1 && __instance.yPositionOnScreen == -1)
            {
                if (Config.Vertical)
                {
                    __instance.xPositionOnScreen  = Config.MarginX;
                    __instance.xPositionOnScreen -= 8;
                    __instance.xPositionOnScreen += marginX;
                    __instance.yPositionOnScreen  = Game1.uiViewport.Height / 2 - breadth / 2 + Config.OffsetY;
                }
                else
                {
                    __instance.yPositionOnScreen  = Game1.uiViewport.Height - girth - Config.MarginY;
                    __instance.yPositionOnScreen += 8;
                    __instance.yPositionOnScreen -= marginY;
                    __instance.xPositionOnScreen  = Game1.uiViewport.Width / 2 - breadth / 2 + Config.OffsetX;
                }
            }
            else if (Config.Vertical)
            {
                if (Config.SetPosition)
                {
                    if (playerLocalVec.X > Game1.viewport.Width / 2 + 32)
                    {
                        __instance.xPositionOnScreen  = Config.MarginX;
                        __instance.xPositionOnScreen -= 8;
                        __instance.xPositionOnScreen += marginX;
                    }
                    else
                    {
                        __instance.xPositionOnScreen  = Game1.uiViewport.Width - girth - Config.MarginX;
                        __instance.xPositionOnScreen += 8;
                        __instance.xPositionOnScreen -= marginX;
                    }
                    __instance.yPositionOnScreen = Game1.uiViewport.Height / 2 - breadth / 2 + Config.OffsetY;
                }
                ___transparency = 1f;
            }
            else
            {
                if (Config.SetPosition)
                {
                    if (playerLocalVec.Y > Game1.viewport.Height / 2 + 64)
                    {
                        __instance.yPositionOnScreen  = Config.MarginY;
                        __instance.yPositionOnScreen -= 8;
                        __instance.yPositionOnScreen += marginY;
                    }
                    else
                    {
                        __instance.yPositionOnScreen  = Game1.uiViewport.Height - girth - Config.MarginY;
                        __instance.yPositionOnScreen += 8;
                        __instance.yPositionOnScreen -= marginY;
                    }
                    __instance.xPositionOnScreen  = Game1.uiViewport.Width / 2 - breadth / 2 + Config.OffsetX;
                    __instance.xPositionOnScreen -= 8;
                    __instance.xPositionOnScreen += marginX;
                }
                ___transparency = 1f;
            }
            if (Config.Vertical)
            {
                __instance.width  = girth;
                __instance.height = breadth;
            }
            else
            {
                __instance.width  = breadth;
                __instance.height = girth;
            }
            if (!Config.SetPosition)
            {
                if (__instance.xPositionOnScreen != Config.PositionX || Config.PositionY != __instance.yPositionOnScreen)
                {
                    Config.PositionX = __instance.xPositionOnScreen;
                    Config.PositionY = __instance.yPositionOnScreen;
                    SHelper.WriteConfig(Config);
                }
            }

            IClickableMenu.drawTextureBox(b, Game1.menuTexture, __instance.toolbarTextSource, __instance.xPositionOnScreen, __instance.yPositionOnScreen, (int)Math.Round(scale * (Config.Vertical ? 96 : 800)), (int)Math.Round(scale * (Config.Vertical ? 800 : 96)), Color.White * ___transparency, 1f, false, -1f);
            for (int i = 0; i < 12; i++)
            {
                Vector2 toDraw;
                if (Config.Vertical)
                {
                    toDraw = new Vector2(__instance.xPositionOnScreen + 16 * scale, __instance.yPositionOnScreen + (16 + i * 64) * scale);
                }
                else
                {
                    toDraw = new Vector2(__instance.xPositionOnScreen + (16 + i * 64) * scale, __instance.yPositionOnScreen + 16 * scale);
                }
                b.Draw(Game1.menuTexture, toDraw, new Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.menuTexture, (Game1.player.CurrentToolIndex == i) ? 56 : 10, -1, -1)), Color.White * ___transparency, 0, Vector2.Zero, scale, SpriteEffects.None, 0.87f);

                if (!Game1.options.gamepadControls)
                {
                    b.DrawString(Game1.tinyFont, __instance.slotText[i], toDraw + new Vector2(4f, -8f), Color.DimGray * ___transparency, 0, Vector2.Zero, scale, SpriteEffects.None, 0.88f);
                }
            }
            for (int i = 0; i < 12; i++)
            {
                Vector2   toDraw;
                Rectangle rect;
                if (Config.Vertical)
                {
                    rect   = new Rectangle((int)Math.Round(__instance.xPositionOnScreen + 16 * scale), (int)Math.Round(__instance.yPositionOnScreen + (16 + i * 64) * scale), (int)Math.Round(64 * scale), (int)Math.Round(64 * scale));
                    toDraw = new Vector2(__instance.xPositionOnScreen + 16 * scale, __instance.yPositionOnScreen + (16 + i * 64) * scale);
                }
                else
                {
                    rect   = new Rectangle((int)Math.Round(__instance.xPositionOnScreen + (16 + i * 64) * scale), (int)Math.Round(__instance.yPositionOnScreen + 16 * scale), (int)Math.Round(64 * scale), (int)Math.Round(64 * scale));
                    toDraw = new Vector2(__instance.xPositionOnScreen + (16 + i * 64) * scale, __instance.yPositionOnScreen + 16 * scale);
                }
                ___buttons[i].bounds = rect;
                ___buttons[i].scale  = Math.Max(1f, ___buttons[i].scale - 0.025f);
                if (Game1.player.Items.Count > i && Game1.player.Items.ElementAt(i) != null)
                {
                    /*
                     * var ptr = AccessTools.Method(typeof(Tool), "drawInMenu", new Type[] { typeof(SpriteBatch), typeof(Vector2), typeof(float), typeof(float), typeof(float) }).MethodHandle.GetFunctionPointer();
                     * var baseMethod = (Func<SpriteBatch, Vector2, float, float, float, Item>)Activator.CreateInstance(typeof(Func<SpriteBatch, Vector2, float, float, float, Item>), __instance, ptr);
                     * baseMethod(b, toDraw, ((Game1.player.CurrentToolIndex == i) ? 0.9f : (___buttons.ElementAt(i).scale * 0.8f)) * scale, ___transparency, 0.88f);
                     */
                    Game1.player.Items[i].drawInMenu(b, toDraw, ((Game1.player.CurrentToolIndex == i) ? 0.9f : (___buttons.ElementAt(i).scale * 0.8f)) * scale, ___transparency, 0.88f);
                }
            }
            if (___hoverItem != null)
            {
                IClickableMenu.drawToolTip(b, ___hoverItem.getDescription(), ___hoverItem.DisplayName, ___hoverItem, false, -1, 0, -1, -1, null, -1);
                ___hoverItem = null;
            }
            return(false);
        }