public ShakeInfor(float _time, float _oscillation, SHAKE_TYPE type) { this.time = _time; this.oscillation = _oscillation; }
public void Add(float _time, float _oscillation, SHAKE_TYPE type = SHAKE_TYPE.SUDDENLY) { ShakeInfor infor = new ShakeInfor(_time, _oscillation, type); lists.Add(infor); }
public static void Shake(float _time, float _oscillation, SHAKE_TYPE type) { shakeObj.Add(_time, _oscillation, type); }