Пример #1
0
    void UpdateCascadeCount(SHADOW_CASCADE_COUNT countToSwitchTo)
    {
        var renderInf = cascadeDict[countToSwitchTo];

        QualitySettings.shadowCascades = renderInf.NumCascades;
        // put label in obj?  put button as static?
        ShadowCascadeData.ButtonData.SetText(ShadowCascadeData.ShadowCascadeLabel + renderInf.ButtonDisplayText);
    }
Пример #2
0
 void ShadowCascadeClicked()
 {
     CurrentCascadeLevel = (SHADOW_CASCADE_COUNT)(((((int)CurrentCascadeLevel) + 1)) % ((int)SHADOW_CASCADE_COUNT.MAX_CASCADES));
     UpdateCascadeCount(CurrentCascadeLevel);
 }