Пример #1
0
        private void ComputeBootGod()
        {
            // inefficient, sloppy, etc etc
            var chrrom = _memoryDomains["CHR VROM"];
            var prgrom = _memoryDomains["PRG ROM"] !;

            var ms = new MemoryStream();

            for (int i = 0; i < prgrom.Size; i++)
            {
                ms.WriteByte(prgrom.PeekByte(i));
            }
            if (chrrom != null)
            {
                for (int i = 0; i < chrrom.Size; i++)
                {
                    ms.WriteByte(chrrom.PeekByte(i));
                }
            }

            var sha1 = SHA1Checksum.ComputeDigestHex(ms.ToArray());

            Console.WriteLine("Hash for BootGod: {0}", sha1);

            // Bail out on ROM's known to not be playable by this core
            if (HashBlackList.Contains(sha1))
            {
                throw new UnsupportedGameException("Game known to not be playable in this core");
            }

            sha1 = "sha1:" + sha1;             // huh?
            var carts = BootGodDb.Identify(sha1);

            if (carts.Count > 0)
            {
                Console.WriteLine("BootGod entry found: {0}", carts[0].Name);
                switch (carts[0].System)
                {
                case "NES-PAL":
                case "NES-PAL-A":
                case "NES-PAL-B":
                case "Dendy":
                    Console.WriteLine("Bad region {0}! Failing over...", carts[0].System);
                    throw new UnsupportedGameException("Unsupported region!");
                }

                BootGodStatus = RomStatus.GoodDump;
                BootGodName   = carts[0].Name;
            }
            else
            {
                Console.WriteLine("No BootGod entry found.");
                BootGodStatus = null;
                BootGodName   = null;
            }
        }
Пример #2
0
 // ICreateGameDBEntries
 public CompactGameInfo GenerateGameDbEntry()
 {
     return(new CompactGameInfo
     {
         Name = _game.Name,
         System = VSystemID.Raw.A26,
         MetaData = "m=" + _mapper.GetType().ToString().Split('.').Last(),
         Hash = SHA1Checksum.ComputeDigestHex(Rom),
         Region = _game.Region,
         Status = RomStatus.Unknown
     });
 }
Пример #3
0
        // Fix some incorrect ines header entries that QuickNES uses to load games.
        // we need to do this from the raw file since QuickNES hasn't had time to process it yet.
        private byte[] FixInesHeader(byte[] file)
        {
            var  sha1         = SHA1Checksum.ComputeDigestHex(file);
            bool didSomething = false;

            Console.WriteLine(sha1);
            if (sha1 == "93010514AA1300499ABC8F145D6ABCDBF3084090")            // Ms. Pac Man (Tengen) [!]
            {
                file[6]     &= 0xFE;
                didSomething = true;
            }

            if (didSomething)
            {
                Console.WriteLine("iNES header error detected, adjusting settings...");
                Console.WriteLine(sha1);
            }

            return(file);
        }
Пример #4
0
        public LibsnesCore(GameInfo game, byte[] romData, byte[] xmlData, string baseRomPath, CoreComm comm,
                           LibsnesCore.SnesSettings settings, LibsnesCore.SnesSyncSettings syncSettings)
        {
            _baseRomPath = baseRomPath;
            var ser = new BasicServiceProvider(this);

            ServiceProvider = ser;

            const string TRACE_HEADER = "65816: PC, mnemonic, operands, registers (A, X, Y, S, D, DB, flags (NVMXDIZC), V, H)";

            _tracer = new TraceBuffer(TRACE_HEADER);

            ser.Register <IDisassemblable>(new W65816_DisassemblerService());

            _game    = game;
            CoreComm = comm;
            byte[] sgbRomData = null;

            if (game.System == VSystemID.Raw.SGB)
            {
                if ((romData[0x143] & 0xc0) == 0xc0)
                {
                    throw new CGBNotSupportedException();
                }

                sgbRomData        = CoreComm.CoreFileProvider.GetFirmwareOrThrow(new("SNES", "Rom_SGB"), "SGB Rom is required for SGB emulation.");
                game.FirmwareHash = SHA1Checksum.ComputeDigestHex(sgbRomData);
            }

            _settings     = (SnesSettings)settings ?? new SnesSettings();
            _syncSettings = (SnesSyncSettings)syncSettings ?? new SnesSyncSettings();

            _videocb         = snes_video_refresh;
            _inputpollcb     = snes_input_poll;
            _inputstatecb    = snes_input_state;
            _inputnotifycb   = snes_input_notify;
            _scanlineStartCb = snes_scanlineStart;
            _tracecb         = snes_trace;
            _soundcb         = snes_audio_sample;
            _pathrequestcb   = snes_path_request;

            // TODO: pass profile here
            Api = new LibsnesApi(CoreComm.CoreFileProvider.DllPath(), CoreComm, new Delegate[]
            {
                _videocb,
                _inputpollcb,
                _inputstatecb,
                _inputnotifycb,
                _scanlineStartCb,
                _tracecb,
                _soundcb,
                _pathrequestcb
            })
            {
                ReadHook      = ReadHook,
                ExecHook      = ExecHook,
                WriteHook     = WriteHook,
                ReadHook_SMP  = ReadHook_SMP,
                ExecHook_SMP  = ExecHook_SMP,
                WriteHook_SMP = WriteHook_SMP,
            };

            ScanlineHookManager = new MyScanlineHookManager(this);

            _controllerDeck = new LibsnesControllerDeck(_syncSettings);
            _controllerDeck.NativeInit(Api);

            Api.CMD_init(_syncSettings.RandomizedInitialState);

            Api.QUERY_set_path_request(_pathrequestcb);

            // start up audio resampler
            InitAudio();
            ser.Register <ISoundProvider>(_resampler);

            // strip header
            if ((romData?.Length & 0x7FFF) == 512)
            {
                var newData = new byte[romData.Length - 512];
                Array.Copy(romData, 512, newData, 0, newData.Length);
                romData = newData;
            }

            if (game.System == VSystemID.Raw.SGB)
            {
                IsSGB    = true;
                SystemId = VSystemID.Raw.SNES;
                ser.Register <IBoardInfo>(new SGBBoardInfo());

                _currLoadParams = new LoadParams
                {
                    type     = LoadParamType.SuperGameBoy,
                    rom_xml  = null,
                    rom_data = sgbRomData,
                    rom_size = (uint)sgbRomData.Length,
                    dmg_data = romData,
                };

                if (!LoadCurrent())
                {
                    throw new Exception("snes_load_cartridge_normal() failed");
                }
            }
            else
            {
                // we may need to get some information out of the cart, even during the following bootup/load process
                if (xmlData != null)
                {
                    _romxml = new XmlDocument();
                    _romxml.Load(new MemoryStream(xmlData));

                    // bsnes wont inspect the xml to load the necessary sfc file.
                    // so, we have to do that here and pass it in as the romData :/
                    if (_romxml["cartridge"]?["rom"] != null)
                    {
                        romData = File.ReadAllBytes(PathSubfile(_romxml["cartridge"]["rom"].Attributes["name"].Value));
                    }
                    else
                    {
                        throw new Exception("Could not find rom file specification in xml file. Please check the integrity of your xml file");
                    }
                }

                SystemId        = VSystemID.Raw.SNES;
                _currLoadParams = new LoadParams
                {
                    type     = LoadParamType.Normal,
                    xml_data = xmlData,
                    rom_data = romData
                };

                if (!LoadCurrent())
                {
                    throw new Exception("snes_load_cartridge_normal() failed");
                }
            }

            if (_region == LibsnesApi.SNES_REGION.NTSC)
            {
                // similar to what aviout reports from snes9x and seems logical from bsnes first principles. bsnes uses that numerator (ntsc master clockrate) for sure.
                VsyncNumerator   = 21477272;
                VsyncDenominator = 4 * 341 * 262;
            }
            else
            {
                // http://forums.nesdev.com/viewtopic.php?t=5367&start=19
                VsyncNumerator   = 21281370;
                VsyncDenominator = 4 * 341 * 312;
            }

            Api.CMD_power();

            SetupMemoryDomains(romData, sgbRomData);

            if (CurrentProfile == "Compatibility")
            {
                ser.Register <ITraceable>(_tracer);
            }

            Api.QUERY_set_path_request(null);
            Api.QUERY_set_video_refresh(_videocb);
            Api.QUERY_set_input_poll(_inputpollcb);
            Api.QUERY_set_input_state(_inputstatecb);
            Api.QUERY_set_input_notify(_inputnotifycb);
            Api.QUERY_set_audio_sample(_soundcb);
            Api.Seal();
            RefreshPalette();
        }
Пример #5
0
        } = new List <string>();                                                   // TODO: Hack work around, to avoid having to refactor Assets into a object array, should be refactored!

        /// <exception cref="InvalidOperationException">internal error</exception>
        public static XmlGame Create(HawkFile f)
        {
            try
            {
                var x = new XmlDocument();
                x.Load(f.GetStream());
                var y = x.SelectSingleNode("./BizHawk-XMLGame");
                if (y == null)
                {
                    return(null);
                }

                var ret = new XmlGame
                {
                    GI =
                    {
                        System = y.Attributes["System"].Value,
                        Name   = y.Attributes["Name"].Value,
                        Status = RomStatus.Unknown
                    },
                    Xml = x
                };
                string fullPath = "";

                var n = y.SelectSingleNode("./LoadAssets");
                if (n != null)
                {
                    var hashStream    = new MemoryStream();
                    int?originalIndex = null;

                    foreach (XmlNode a in n.ChildNodes)
                    {
                        string filename = a.Attributes["FileName"].Value;
                        byte[] data;
                        if (filename[0] == '|')
                        {
                            // in same archive
                            var ai = f.FindArchiveMember(filename.Substring(1));
                            if (ai != null)
                            {
                                originalIndex ??= f.BoundIndex;
                                f.Unbind();
                                f.BindArchiveMember(ai.Value);
                                data = f.GetStream().ReadAllBytes();
                            }
                            else
                            {
                                throw new Exception($"Couldn't load XMLGame Asset \"{filename}\"");
                            }
                        }
                        else
                        {
                            // relative path
                            fullPath = Path.GetDirectoryName(f.CanonicalFullPath.Split('|').First()) ?? "";
                            fullPath = Path.Combine(fullPath, filename.Split('|').First());
                            try
                            {
                                using var hf = new HawkFile(fullPath);
                                if (hf.IsArchive)
                                {
                                    var archiveItem = hf.ArchiveItems.First(ai => ai.Name == filename.Split('|').Skip(1).First());
                                    hf.Unbind();
                                    hf.BindArchiveMember(archiveItem);
                                    data = hf.GetStream().ReadAllBytes();

                                    filename = filename.Split('|').Skip(1).First();
                                }
                                else
                                {
                                    data = File.ReadAllBytes(fullPath.Split('|').First());
                                }
                            }
                            catch
                            {
                                throw new Exception($"Couldn't load XMLGame LoadAsset \"{filename}\"");
                            }
                        }

                        ret.Assets.Add(new KeyValuePair <string, byte[]>(filename, data));
                        ret.AssetFullPaths.Add(fullPath);
                        var sha1 = SHA1Checksum.Compute(data);
                        hashStream.Write(sha1, 0, sha1.Length);
                    }

                    ret.GI.Hash = SHA1Checksum.ComputeDigestHex(hashStream.GetBufferAsSpan());
                    hashStream.Close();
                    if (originalIndex != null)
                    {
                        f.Unbind();
                        f.BindArchiveMember((int)originalIndex);
                    }
                }
                else
                {
                    ret.GI.Hash = SHA1Checksum.Zero;
                }

                return(ret);
            }
            catch (Exception ex)
            {
                throw new InvalidOperationException(ex.ToString());
            }
        }
Пример #6
0
        public BsnesCore(CoreLoadParameters <SnesSettings, SnesSyncSettings> loadParameters)
        {
            var ser = new BasicServiceProvider(this);

            ServiceProvider = ser;

            this._romPath = Path.Combine(loadParameters.Roms[0].RomDirectory, loadParameters.Game.Name);
            CoreComm      = loadParameters.Comm;
            _settings     = loadParameters.Settings ?? new SnesSettings();
            _syncSettings = loadParameters.SyncSettings ?? new SnesSyncSettings();

            IsSGB = loadParameters.Game.System == VSystemID.Raw.SGB;
            byte[] sgbRomData = null;
            if (IsSGB)
            {
                if ((loadParameters.Roms[0].RomData[0x143] & 0xc0) == 0xc0)
                {
                    throw new CGBNotSupportedException();
                }

                sgbRomData = _syncSettings.UseSGB2
                                        ? CoreComm.CoreFileProvider.GetFirmwareOrThrow(new("SNES", "Rom_SGB2"), "SGB2 Rom is required for SGB2 emulation.")
                                        : CoreComm.CoreFileProvider.GetFirmwareOrThrow(new("SNES", "Rom_SGB"), "SGB1 Rom is required for SGB1 emulation.");

                loadParameters.Game.FirmwareHash = SHA1Checksum.ComputeDigestHex(sgbRomData);
            }

            BsnesApi.SnesCallbacks callbacks = new()
            {
                inputPollCb       = snes_input_poll,
                noLagCb           = snes_no_lag,
                controllerLatchCb = snes_controller_latch,
                videoFrameCb      = snes_video_refresh,
                audioSampleCb     = snes_audio_sample,
                pathRequestCb     = snes_path_request,
                traceCb           = snes_trace,
                readHookCb        = ReadHook,
                writeHookCb       = WriteHook,
                execHookCb        = ExecHook,
                msuOpenCb         = msu_open,
                msuSeekCb         = msu_seek,
                msuReadCb         = msu_read,
                msuEndCb          = msu_end
            };

            Api = new BsnesApi(CoreComm.CoreFileProvider.DllPath(), CoreComm, callbacks.AllDelegatesInMemoryOrder());

            _controllers = new BsnesControllers(_syncSettings);

            generate_palette();
            BsnesApi.SnesInitData snesInitData = new()
            {
                entropy           = _syncSettings.Entropy,
                left_port         = _syncSettings.LeftPort,
                right_port        = _syncSettings.RightPort,
                hotfixes          = _syncSettings.Hotfixes,
                fast_ppu          = _syncSettings.FastPPU,
                fast_dsp          = _syncSettings.FastDSP,
                fast_coprocessors = _syncSettings.FastCoprocessors,
                region_override   = _syncSettings.RegionOverride,
            };
            Api.core.snes_init(ref snesInitData);
            Api.SetCallbacks(callbacks);

            // start up audio resampler
            InitAudio();
            ser.Register <ISoundProvider>(_resampler);

            if (IsSGB)
            {
                ser.Register <IBoardInfo>(new SGBBoardInfo());

                Api.core.snes_load_cartridge_super_gameboy(sgbRomData, loadParameters.Roms[0].RomData,
                                                           sgbRomData !.Length, loadParameters.Roms[0].RomData.Length);
            }
            else
            {
                Api.core.snes_load_cartridge_normal(loadParameters.Roms[0].RomData, loadParameters.Roms[0].RomData.Length);
            }

            _region = Api.core.snes_get_region();

            if (_region == BsnesApi.SNES_REGION.NTSC)
            {
                // taken from bsnes source
                VsyncNumerator   = 21477272;
                VsyncDenominator = 357366;
            }
            else
            {
                // http://forums.nesdev.com/viewtopic.php?t=5367&start=19
                VsyncNumerator   = 21281370;
                VsyncDenominator = 4 * 341 * 312;
            }

            SetMemoryDomains();

            const string TRACE_HEADER = "65816: PC, mnemonic, operands, registers (A, X, Y, S, D, B, flags (NVMXDIZC), V, H)";

            _tracer = new TraceBuffer(TRACE_HEADER);
            ser.Register <IDisassemblable>(new W65816_DisassemblerService());
            ser.Register(_tracer);

            Api.Seal();
        }
Пример #7
0
        public PCEngine(CoreLoadParameters <PCESettings, PCESyncSettings> lp)
        {
            if (lp.Discs.Count == 1 && lp.Roms.Count == 0)
            {
                SystemId      = VSystemID.Raw.PCECD;
                Type          = NecSystemType.TurboCD;
                this.disc     = lp.Discs[0].DiscData;
                Settings      = (PCESettings)lp.Settings ?? new PCESettings();
                _syncSettings = (PCESyncSettings)lp.SyncSettings ?? new PCESyncSettings();

                var(rom, biosInfo) = lp.Comm.CoreFileProvider.GetFirmwareWithGameInfoOrThrow(
                    new("PCECD", "Bios"),
                    "PCE-CD System Card not found. Please check the BIOS settings in Config->Firmwares.");

                if (biosInfo.Status == RomStatus.BadDump)
                {
                    lp.Comm.ShowMessage(
                        "The PCE-CD System Card you have selected is known to be a bad dump. This may cause problems playing PCE-CD games.\n\n"
                        + "It is recommended that you find a good dump of the system card. Sorry to be the bearer of bad news!");
                }
                else if (biosInfo.NotInDatabase)
                {
                    lp.Comm.ShowMessage(
                        "The PCE-CD System Card you have selected is not recognized in our database. That might mean it's a bad dump, or isn't the correct rom.");
                }
                else if (biosInfo["BIOS"] == false)
                {
                    // zeromus says: someone please write a note about how this could possibly happen.
                    // it seems like this is a relic of using gameDB for storing whether something is a bios? firmwareDB should be handling it now.
                    lp.Comm.ShowMessage(
                        "The PCE-CD System Card you have selected is not a BIOS image. You may have selected the wrong rom. FYI-Please report this to developers, I don't think this error message should happen.");
                }

                if (biosInfo["SuperSysCard"])
                {
                    lp.Game.AddOption("SuperSysCard", "");
                }

                if (lp.Game["NeedSuperSysCard"] && lp.Game["SuperSysCard"] == false)
                {
                    lp.Comm.ShowMessage(
                        "This game requires a version 3.0 System card and won't run with the system card you've selected. Try selecting a 3.0 System Card in the firmware configuration.");
                    throw new Exception();
                }

                lp.Game.FirmwareHash = SHA1Checksum.ComputeDigestHex(rom);

                Init(lp.Game, rom);

                // the default RomStatusDetails don't do anything with Disc
                RomDetails = $"{lp.Game.Name}\r\nDisk partial hash:{new DiscHasher(disc).OldHash()}";

                _controllerDeck = new PceControllerDeck(
                    _syncSettings.Port1,
                    _syncSettings.Port2,
                    _syncSettings.Port3,
                    _syncSettings.Port4,
                    _syncSettings.Port5);
            }
            else if (lp.Discs.Count == 0 && lp.Roms.Count == 1)
            {
                switch (SystemId = lp.Game.System)
                {
                default:
                case VSystemID.Raw.PCE:
                    Type = NecSystemType.TurboGrafx;
                    break;

                case VSystemID.Raw.SGX:
                    Type = NecSystemType.SuperGrafx;
                    break;
                }

                Settings      = (PCESettings)lp.Settings ?? new PCESettings();
                _syncSettings = (PCESyncSettings)lp.SyncSettings ?? new PCESyncSettings();
                Init(lp.Game, lp.Roms[0].RomData);

                _controllerDeck = new PceControllerDeck(
                    _syncSettings.Port1,
                    _syncSettings.Port2,
                    _syncSettings.Port3,
                    _syncSettings.Port4,
                    _syncSettings.Port5);
            }
            else
            {
                throw new InvalidOperationException("PCEHawk can only load exactly one CD or exactly one ROM");
            }
        }
Пример #8
0
        public BsnesCore(GameInfo game, byte[] romData, byte[] xmlData, string baseRomPath, CoreComm comm,
                         SnesSettings settings, SnesSyncSettings syncSettings)
        {
            _baseRomPath = baseRomPath;
            var ser = new BasicServiceProvider(this);

            ServiceProvider = ser;

            CoreComm = comm;
            byte[] sgbRomData = null;

            _settings     = settings ?? new SnesSettings();
            _syncSettings = syncSettings ?? new SnesSyncSettings();

            if (game.System == VSystemID.Raw.SGB)
            {
                if ((romData[0x143] & 0xc0) == 0xc0)
                {
                    throw new CGBNotSupportedException();
                }

                sgbRomData = _syncSettings.UseSGB2
                                        ? CoreComm.CoreFileProvider.GetFirmwareOrThrow(new("SNES", "Rom_SGB2"), "SGB2 Rom is required for SGB2 emulation.")
                                        : CoreComm.CoreFileProvider.GetFirmwareOrThrow(new("SNES", "Rom_SGB"), "SGB1 Rom is required for SGB1 emulation.");

                game.FirmwareHash = SHA1Checksum.ComputeDigestHex(sgbRomData);
            }

            BsnesApi.SnesCallbacks callbacks = new()
            {
                inputPollCb       = snes_input_poll,
                noLagCb           = snes_no_lag,
                controllerLatchCb = snes_controller_latch,
                videoFrameCb      = snes_video_refresh,
                audioSampleCb     = snes_audio_sample,
                pathRequestCb     = snes_path_request,
                traceCb           = snes_trace,
                readHookCb        = ReadHook,
                writeHookCb       = WriteHook,
                execHookCb        = ExecHook
            };

            Api = new BsnesApi(CoreComm.CoreFileProvider.DllPath(), CoreComm, callbacks.AllDelegatesInMemoryOrder());

            _controllers = new BsnesControllers(_syncSettings);

            generate_palette();
            // TODO: massive random hack till waterboxhost gets fixed to support 5+ args
            ushort mergedBools = (ushort)((_syncSettings.Hotfixes ? 1 << 8 : 0) | (_syncSettings.FastPPU ? 1 : 0));

            Api.core.snes_init(_syncSettings.Entropy, _syncSettings.LeftPort, _syncSettings.RightPort, mergedBools);
            Api.SetCallbacks(callbacks);

            // start up audio resampler
            InitAudio();
            ser.Register <ISoundProvider>(_resampler);

            if (game.System == VSystemID.Raw.SGB)
            {
                IsSGB    = true;
                SystemId = VSystemID.Raw.SNES;
                ser.Register <IBoardInfo>(new SGBBoardInfo());

                _currLoadParams = new LoadParams
                {
                    type        = LoadParamType.SuperGameBoy,
                    baseRomPath = baseRomPath,
                    romData     = sgbRomData,
                    sgbRomData  = romData
                };
            }
            else
            {
                // we may need to get some information out of the cart, even during the following bootup/load process
                if (xmlData != null)
                {
                    _romxml = new XmlDocument();
                    _romxml.Load(new MemoryStream(xmlData));

                    // bsnes wont inspect the xml to load the necessary sfc file.
                    // so, we have to do that here and pass it in as the romData :/

                    // TODO: uhh i have no idea what the xml is or whether this below code is needed
                    if (_romxml["cartridge"]?["rom"] != null)
                    {
                        romData = File.ReadAllBytes(PathSubfile(_romxml["cartridge"]["rom"].Attributes["name"].Value));
                    }
                    else
                    {
                        throw new Exception("Could not find rom file specification in xml file. Please check the integrity of your xml file");
                    }
                }

                SystemId        = VSystemID.Raw.SNES;
                _currLoadParams = new LoadParams
                {
                    type        = LoadParamType.Normal,
                    baseRomPath = baseRomPath,
                    romData     = romData
                };
            }

            LoadCurrent();

            if (_region == BsnesApi.SNES_REGION.NTSC)
            {
                // taken from bsnes source
                VsyncNumerator   = 21477272;
                VsyncDenominator = 357366;
            }
            else
            {
                // http://forums.nesdev.com/viewtopic.php?t=5367&start=19
                VsyncNumerator   = 21281370;
                VsyncDenominator = 4 * 341 * 312;
            }

            SetMemoryDomains();

            const string TRACE_HEADER = "65816: PC, mnemonic, operands, registers (A, X, Y, S, D, B, flags (NVMXDIZC), V, H)";

            _tracer = new TraceBuffer(TRACE_HEADER);
            ser.Register <IDisassemblable>(new W65816_DisassemblerService());
            ser.Register(_tracer);

            Api.Seal();
        }