// Displays the LevelCompleted menu and disables everything else
 public void ScoreMenu()
 {
     LiveText.SetActive(false);
     ScoreText.SetActive(false);
     BioFeedback.SetActive(false);
     SGemSpawner.GetComponent <WaveSpawner>().stopSpawning = true;
     LGemSpawner.GetComponent <WaveSpawner>().stopSpawning = true;
     SpSpawner.GetComponent <WaveSpawner>().stopSpawning   = true;
     ScoreBoard.SetActive(true);
 }
    public void LevelAdd()
    {
        level += 1;

        // Resume Spawning of Objects
        SGemSpawner.GetComponent <WaveSpawner>().stopSpawning = false;
        LGemSpawner.GetComponent <WaveSpawner>().stopSpawning = false;
        SpSpawner.GetComponent <WaveSpawner>().stopSpawning   = false;

        SGemSpawner.GetComponent <WaveSpawner>().StartSpawn();
        LGemSpawner.GetComponent <WaveSpawner>().StartSpawn();
        SpSpawner.GetComponent <WaveSpawner>().StartSpawn();
    }