Пример #1
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 public abstract void SpriteParameter([Flow(FlowDirection.In)] SGIX pname, [Flow(FlowDirection.In)] int param);
 public abstract void FragmentMaterial([Flow(FlowDirection.In)] SGIX face, [Flow(FlowDirection.In)] SGIX pname, [Flow(FlowDirection.In)] int param);
 public abstract unsafe void GetFragmentLight([Flow(FlowDirection.In)] SGIX light, [Flow(FlowDirection.In)] SGIX pname, [Count(Computed = "pname"), Flow(FlowDirection.Out)] float * @params);
 public abstract unsafe void FragmentLightModel([Flow(FlowDirection.In)] SGIX pname, [Count(Computed = "pname"), Flow(FlowDirection.In)] float * @params);
 public abstract void FragmentLightModel([Flow(FlowDirection.In)] SGIX pname, [Count(Computed = "pname"), Flow(FlowDirection.In)] ref int @params);
 public abstract void FragmentColorMaterial([Flow(FlowDirection.In)] SGIX face, [Flow(FlowDirection.In)] SGIX mode);
 public abstract void FragmentLight([Flow(FlowDirection.In)] SGIX light, [Flow(FlowDirection.In)] SGIX pname, [Flow(FlowDirection.In)] float param);
Пример #8
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 public partial void ListParameter([Flow(FlowDirection.In)] uint list, [Flow(FlowDirection.In)] SGIX pname, [Flow(FlowDirection.In)] float param);
Пример #9
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 public partial void ListParameter([Flow(FlowDirection.In)] uint list, [Flow(FlowDirection.In)] SGIX pname, [Count(Computed = "pname"), Flow(FlowDirection.In)] in float @params);
Пример #10
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 public static unsafe void ListParameter(this SgixListPriority thisApi, [Flow(FlowDirection.In)] uint list, [Flow(FlowDirection.In)] SGIX pname, [Count(Computed = "pname"), Flow(FlowDirection.In)] ReadOnlySpan <int> @params)
 {
     // SpanOverloader
     thisApi.ListParameter(list, pname, in @params.GetPinnableReference());
 }
Пример #11
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 public partial void GetListParameter([Flow(FlowDirection.In)] uint list, [Flow(FlowDirection.In)] SGIX pname, [Count(Computed = "pname"), Flow(FlowDirection.Out)] out int @params);
Пример #12
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 public partial void IglooInterface <T0>([Flow(FlowDirection.In)] SGIX pname, [Count(Computed = "pname"), Flow(FlowDirection.In)] in T0 @params) where T0 : unmanaged;
Пример #13
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 public abstract void DeformationMap3([Flow(FlowDirection.In)] SGIX target, [Flow(FlowDirection.In)] float u1, [Flow(FlowDirection.In)] float u2, [Flow(FlowDirection.In)] int ustride, [Flow(FlowDirection.In)] int uorder, [Flow(FlowDirection.In)] float v1, [Flow(FlowDirection.In)] float v2, [Flow(FlowDirection.In)] int vstride, [Flow(FlowDirection.In)] int vorder, [Flow(FlowDirection.In)] float w1, [Flow(FlowDirection.In)] float w2, [Flow(FlowDirection.In)] int wstride, [Flow(FlowDirection.In)] int worder, [Count(Computed = "target, ustride, uorder, vstride, vorder, wstride, worder"), Flow(FlowDirection.In)] ref float points);
Пример #14
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 public abstract unsafe void SpriteParameter([Flow(FlowDirection.In)] SGIX pname, [Count(Computed = "pname"), Flow(FlowDirection.In)] int * @params);
Пример #15
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 public abstract void LightEnv([Flow(FlowDirection.In)] SGIX pname, [Flow(FlowDirection.In)] int param);
Пример #16
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 public abstract unsafe void IglooInterface([Flow(FlowDirection.In)] SGIX pname, [Count(Computed = "pname"), Flow(FlowDirection.In)] void * @params);
Пример #17
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 public abstract void FragmentMaterial([Flow(FlowDirection.In)] SGIX face, [Flow(FlowDirection.In)] MaterialParameter pname, [Flow(FlowDirection.In)] float param);
Пример #18
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 public abstract void IglooInterface <T0>([Flow(FlowDirection.In)] SGIX pname, [Count(Computed = "pname"), Flow(FlowDirection.In)] ref T0 @params) where T0 : unmanaged;
Пример #19
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 public abstract void GetFragmentMaterial([Flow(FlowDirection.In)] SGIX face, [Flow(FlowDirection.In)] MaterialParameter pname, [Count(Computed = "pname"), Flow(FlowDirection.Out)] out int @params);
Пример #20
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 public static unsafe void IglooInterface <T0>(this SgixIglooInterface thisApi, [Flow(FlowDirection.In)] SGIX pname, [Count(Computed = "pname"), Flow(FlowDirection.In)] ReadOnlySpan <T0> @params) where T0 : unmanaged
 {
     // SpanOverloader
     thisApi.IglooInterface(pname, in @params.GetPinnableReference());
 }
Пример #21
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 public abstract void FragmentLight([Flow(FlowDirection.In)] SGIX light, [Flow(FlowDirection.In)] SGIX pname, [Count(Computed = "pname"), Flow(FlowDirection.In)] ref float @params);
Пример #22
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 public abstract void GetListParameter([Flow(FlowDirection.In)] uint list, [Flow(FlowDirection.In)] SGIX pname, [Count(Computed = "pname"), Flow(FlowDirection.Out)] out float @params);
Пример #23
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 public abstract void FragmentLightModel([Flow(FlowDirection.In)] SGIX pname, [Flow(FlowDirection.In)] int param);
Пример #24
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 public abstract unsafe void ListParameter([Flow(FlowDirection.In)] uint list, [Flow(FlowDirection.In)] SGIX pname, [Count(Computed = "pname"), Flow(FlowDirection.In)] float * @params);
Пример #25
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 public abstract unsafe void FragmentMaterial([Flow(FlowDirection.In)] SGIX face, [Flow(FlowDirection.In)] SGIX pname, [Count(Computed = "pname"), Flow(FlowDirection.In)] float * @params);
Пример #26
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 public abstract void ListParameter([Flow(FlowDirection.In)] uint list, [Flow(FlowDirection.In)] SGIX pname, [Flow(FlowDirection.In)] int param);
Пример #27
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 public abstract void FragmentMaterial([Flow(FlowDirection.In)] SGIX face, [Flow(FlowDirection.In)] SGIX pname, [Count(Computed = "pname"), Flow(FlowDirection.In)] ref int @params);
Пример #28
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 public abstract void ListParameter([Flow(FlowDirection.In)] uint list, [Flow(FlowDirection.In)] SGIX pname, [Count(Computed = "pname"), Flow(FlowDirection.In)] ref int @params);
Пример #29
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 public partial void DeformationMap3([Flow(FlowDirection.In)] SGIX target, [Flow(FlowDirection.In)] double u1, [Flow(FlowDirection.In)] double u2, [Flow(FlowDirection.In)] int ustride, [Flow(FlowDirection.In)] int uorder, [Flow(FlowDirection.In)] double v1, [Flow(FlowDirection.In)] double v2, [Flow(FlowDirection.In)] int vstride, [Flow(FlowDirection.In)] int vorder, [Flow(FlowDirection.In)] double w1, [Flow(FlowDirection.In)] double w2, [Flow(FlowDirection.In)] int wstride, [Flow(FlowDirection.In)] int worder, [Count(Computed = "target, ustride, uorder, vstride, vorder, wstride, worder"), Flow(FlowDirection.In)] in double points);
Пример #30
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 public abstract void SpriteParameter([Flow(FlowDirection.In)] SGIX pname, [Count(Computed = "pname"), Flow(FlowDirection.In)] ref float @params);