// Start is called before the first frame update void Start() { //Set animator animator = GetComponent <Animator>(); //Set SFX SFX = FindObjectOfType <SFX_Script>(); }
void Awake() { //Set the player on starting position transform.position = GameObject.Find("Start").transform.position; //Set Animator anim = GetComponent <Animator>(); //Set SFX SFX = FindObjectOfType <SFX_Script>(); }