public Others(SFXUtility sfx) : base(sfx) {}
public Drawings(SFXUtility sfx) : base(sfx) {}
public Detectors(SFXUtility sfx) : base(sfx) {}
public Timers(SFXUtility sfx) : base(sfx) {}
protected Base(SFXUtility sfx) { BaseMenu = sfx.Menu; sfx.OnUnload += OnUnload; }
protected Parent(SFXUtility sfx) : base(sfx) { OnLoad(); }